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So what is the current status of SLI for P3D v3.2?

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I guess DirectX 12 has not been or can't be implemented for P3D yet and I wonder what SLI would bring for me.  I aim to have the sim setup so that it is CPU limited always, which is to say sliders affecting GPU utilization I have dialed back enough to keep GPU utilization around 90% +/- depending on the exact scenario and moment in time.  Since I'm not seeing much difference in what those slider do it seems like SLI won't add much, but again that is based on the logic above.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Hi Noel

Did a test with P3D V3.2

The problem is that for example a 980ti is very strong you havent ben gpu bound , example approx 5ghz on a 6700k you ar close to the gpu bound point .

What a see is that P3D have Done a good job SLI work as good as it can approx 70% gain.

The only way to detrimite if it works is to have a really strong CPU and gpu in SLI thats is not as strong as a 980Ti you need to be gpu bound in SLI .

What a did was downclock and Overclocked the 6700k from 1.8ghz to 5ghz used a Old Gtx 690.

Start was 1.8ghz a get the single gpu core CPU bound then when reaced 2.5 ghz a get gpu bound ,

The frames raised from 19fps to 25 at 2.5ghz and have the same at 5ghz.

Enabled SLI started from 1.8ghz losed 1fps at 2.6ghz a get 26fps and stoppad to raise at 4.6ghz at 43fps and have that to 5ghz.

 

Conclusin is that SLI works but we have no CPU with enough power take benefit of the 980Ti in SLI

2 X 970 and a 4.8ghz 6700k with 3400mhz + mems gone work.

 

One more thing the minimum gpu for Skylake 6700k at 4.5-4.6 ghz if you want the sliders to the right is a Gtx 970 or higher, with the 970 you get gpu bound at approx 4.7ghz

 

Test was FSXMark11 files modded for P3D , with settings as The video from Matt or Robs settings monitor 1920x1080.

Very informative, thank you Westman.

 

Gordon

CPU throughput isn't the only factor in consideration. With a 4.6GHz 4790K I can bring two 980Ti cards in SLI to their knees with P3D, heavy clouds, 4xSGSS antialiasing and a 4K display...you can load the GPU(s) to their limit without saturating the PCIE bus with certain AA modes and high display resolutions (4K or multi-monitor).

With a single 980Ti, P3D will start to stutter in places where two in SLI still keeps things smooth, especially with HD panels in heavy wx with rain and/or volumetric fog. Once GPU ute rates hit the 90% mark, stuttering sets in. I look for 60% in clear wx and without SGSS that generally gives me enough headroom to hit weather without stutters or dropping below my locked 30fps framerate. On a 1920x1080 monitor I could probably get away with a single card, but I wouldn't think about trying that with a large (55") 4K monitor where even minor stutters or jaggies prove very distracting.

Regards

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
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Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
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Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

Bob

Thats true it was the same in FSX no problem with scenarios you describe.

My eng is bad not sure it was clear what a mean.

The diff to fsx is that SLI realy works in P3D not broken.

My 2 cents is that P3D works even in quad SLI.

A single 1920x1080 monitor with 970 is minimum your right the 980ti is optimal for that , then with multi monitor 4k setups Its another ballgame , my suggestions was for mainstream user.

 

I have run multimonitor setups a long time , starting with fs2004 with WideView and 5pc setup.

Run my prosim 737 Boeing sim with multimonitor setup , shall start a q400 projekt with SLI hoppfully with upcoming gtx 1080 in SLI

 

Remember the discussing here with the first Titan when testing that with Dazz cloudtest....

The 580 to 680 discussion.

 

Really a want to proof that SLI works 100% in P3D

We need booth CPU and Gpu power and Its on the way.

 

Regards / Hasse

 

 


We need booth CPU and Gpu power and Its on the way.

 

I guess Pascal is one, what is the other?

 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

  • Author

Thanks all for this info

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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