March 15, 201610 yr The water looks fine if it was on a pond but the water turning white in the distance is hardly realistic and its way to smooth for the ocean Realworld Xplane ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170
March 16, 201610 yr Completely agree with your observation, never understood that feature of the water with HDR on. Alexander Colka
March 16, 201610 yr Unless there's a setting or 3rd party plugin I've missed, I think we're stuck with this, until a future version of X-Plane improves water textures with more variety. There is just that one texture and water color that gets used for everything, whether it's a tiny lake, a river, coastal water, or mid-ocean. So you get this effect where it looks like a sheet of aluminum when it's back-lit by the sun. You'd never see individual waves in real life at the altitude of that second screenshot, but it's still a rough enough surface that it wouldn't reflect like that. Maybe when v11 shows up, they'll have done something about this and some other small annoyances, like that tan-colored "beach" that surrounds so many land features where they meet the water. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
March 16, 201610 yr I hate that beach!! i7 7700k, @ 4.6Ghz. GTX1070 8Gig. 32Gigs DDR4 2400. Win 10 pro. X-Plane 11.
March 16, 201610 yr Are you using RealTerraHaze or any other plugin that modifies datarefs? Try lowering the "atmo/inscatter_gain_raleigh" dataref and see if water improves. That dataref also effects atmospheric scattering though. If you set "caps/use_reflective_water=0" you'll get an interesting water color, but in this case you lose all water reflections (including sun glitter). "We have now sunk to a depth at which the restatement of the obvious is the first duty of intelligent men." [George Orwell]
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