May 15, 201610 yr I'm using P3D V3.2 and all my PAPI lights on all my payware airports are double from a distance. https://www.dropbox.com/s/0umkm6hm3cqh5eg/Photo%2015-05-2016%2C%2022%2002%2023.jpg?dl=0 Also happens on my default airports Vernon Howells
May 15, 201610 yr I'm using P3D V3.2 and all my PAPI lights on all my payware airports are double from a distance. https://www.dropbox.com/s/0umkm6hm3cqh5eg/Photo%2015-05-2016%2C%2022%2002%2023.jpg?dl=0 Also happens on my default airports Some airports have them on both sides.
May 15, 201610 yr Author I know what you're talking about but this is not it. Doesn't matter how many sets the PAPI's are doubled up no matter what Vernon Howells
May 15, 201610 yr Moderator I see what you mean. Check your scenery library - there might be a duplication of something. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
May 16, 201610 yr Author I don't think its a duplication of anything it fades away and becomes one when i get closer Vernon Howells
May 16, 201610 yr Might be a long shot but do you have My Traffic 6 installed? If so, navigate to the MyTraffic6/Scenery folder (or wherever you installed it) and search out a .bgl file for that airport. Usually called something like BR2_XXXX.bgl or something like that. Simply change the .bgl extension to .off (or something like that). This will not affect you AI traffic at all. It does not matter that you AI scenery is lower in the library, it can still sneak through to add-on airports above it in the library and cause issues. I now disable any scenery in the AI's scenery folder regardless when I install an add on airport. By simply renaming the relevant airport bgl file, it is easy to see which ones are deactivated and also very easy to reactivate by changing the name back again if need be. Alternatively, as you mention this happens at ALL your airports, you might be seeing a "reflection". Try changing your dynamic reflections and perhaps other lighting settings in the sim and see what happens. GregH Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor
May 16, 201610 yr Author I've had MT 6 for a while without this problem. It only started happening recently not sure what i have changed. Will try dynamic reflection Vernon Howells
May 16, 201610 yr Author https://www.dropbox.com/s/tn01kw3jzydxhvg/Photo%2016-05-2016%2C%2022%2027%2000.jpg?dl=0 Vernon Howells
May 17, 201610 yr The one set of PAPI lights seems to be much dimmer than the other. Makes me think it is an anomaly to do with shadows or reflections or lighting settings in the sim. Or maybe you have some edits in NI? Someone on the P3D forum had a similar issue with double PAPI's but they were using Aerosoft airports designed for FSX. If you have installed FSX airports into your P3D, might expect some issues for sure. GregH Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor
May 17, 201610 yr Author Hi greg. Its certainly a P3D problem happens on default airports too. Haven't installed any FSX airports into P3D. Also i don't don't use NI. Cheers Vernon Howells
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