August 16, 20169 yr Please share your impression on what looks better for you when flying heavy VAS airliners: Autogen=Dense or LOD Radius=5.5? Clearly you can't use both flying PMDG777 into say uk2000's EGLL, either Normal/@5.5 or Dense/@4.5, so what's your preference in this trade off? Thank you. Dirk.
August 17, 20169 yr Personally, for IFR flights I created a preset "IFR medium" where I only reduced the autogen from "extremely dense" to "normal", while for VFR, I use almost everything maxed out. That adaptation alone was sufficient to eliminate OOMs I had when approaching EDDF v2 from another heavy addon airport such as ESSA or LSZH v2. Means: I would go for the "Normal/@5.5" setup, as I prefer a slightly reduced number of autogen buildings but bigger lod radius over slightly more autogen buildings but low lod radius. Especially for IFR flights, if you are at 30'000ft or more, the reduced lod radius is more easily visible compared to flying low level, while the autogen is anyway not visible anymore at 30'000ft. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
August 17, 20169 yr Author What is your texture max load and texture resolution when Normal/5.5 (as they also eat up VAS)? Thanks, Dirk
August 17, 20169 yr For IFR and flying tubeliners I set everything to normal. Lower shadows, special effects, water, etc. And VFR, mostly extreme on most sliders. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
August 17, 20169 yr Author For IFR and flying tubeliners I set everything to normal. Lower shadows, special effects, water, etc. And VFR, mostly extreme on most sliders. Aaron, where is your Texture resolution at for flying tubeliners? Does Water Detail affect VAS? Does Special effects detail setting affect VAS? FPS is not a problem on my TitanX, [email protected] Thanks, Dirk.
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