December 20, 20169 yr I just wanted to ask generically if this exists with XP11 like it does with P3D.. in my short testing of XP11.. i'm really not seeing ground shadows from clouds, or maybe i'm just not noticing it (scenery shadows are checked).. Does this currently exist in the beta, just seeking confirmation.. Thanks in advance Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 20, 20169 yr SkyMaxx ad X-Envrio add cloud shadows. Default does not. Cheers Peter Peter Allen Chillblast custom built: Intel Core i7-7700K 4.5Ghz, Nvidia GTX1080Ti, Corsair Hydro H100i v2, Asus Maximus Hero IX Z270, 32Gb DDR4 3000Mhz (4 X 8Gb), 250Gb Samsung 960 Evo SSD PCie, 2 x 1Tb Crucial SSD, 1 x 4Tb, Corsair 850W PSU. PFC C2 Pro Console with Hall Effect . PFC GA Rudder pedals
December 20, 20169 yr Author SkyMaxx ad X-Envrio add cloud shadows. Default does not. Cheers Peter Thanks for that tidbit.. awesome.. i'm leaning towards grabbing x-enviro Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 20, 20169 yr They do.. but the shadows are too bright, you need adjust the dataref using datarefeditor
December 20, 20169 yr https://www.facebook.com/groups/XPlaneNG/permalink/1848489805383175/ X-Plane11 GTX1070 8GB Vram - i7 4770K cpu @3.5GHz Quad core - 16GB RAM
December 20, 20169 yr Author https://www.facebook.com/groups/XPlaneNG/permalink/1848489805383175/ That seems to be cloud shadows, not ground shadows caused by clouds? And on the dataref, still a relative newbie to XP, is it obvious using the editor what i would change to enable that? Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 20, 20169 yr That seems to be cloud shadows, not ground shadows caused by clouds? And on the dataref, still a relative newbie to XP, is it obvious using the editor what i would change to enable that? well not sure Daniel in this post seems now not to share it untill releasing full xp11 and myself not sure did not try but ill give you this you tube video by our fellow simmer Michael which was done for xp10 but maybe you can build on similarities....not difficult to use dataref editor. maybe this which was in xp10 same for xp11 (did not test) dataref line to change value clouds/cloud_shadow_lighten_ratio=0.880000 http://www.xsquawkbox.net/xpsdk/mediawiki/DataRefEditor X-Plane11 GTX1070 8GB Vram - i7 4770K cpu @3.5GHz Quad core - 16GB RAM
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