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XP11 cloud ground shadows?

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I just wanted to ask generically if this exists with XP11 like it does with P3D.. in my short testing of XP11.. i'm really not seeing ground shadows from clouds, or maybe i'm just not noticing it  (scenery shadows are checked)..

 

Does this currently exist in the beta, just seeking confirmation..

Thanks in advance

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

SkyMaxx ad X-Envrio add cloud shadows. Default does not.

 

Cheers

Peter

Peter Allen

Chillblast custom built: Intel Core i7-7700K 4.5Ghz, Nvidia GTX1080Ti, Corsair Hydro H100i v2,  Asus Maximus Hero IX Z270, 32Gb DDR4 3000Mhz  (4 X 8Gb), 250Gb Samsung 960 Evo SSD PCie, 2 x 1Tb Crucial SSD, 1 x 4Tb, Corsair 850W PSU.  PFC C2 Pro Console with Hall Effect . PFC GA Rudder pedals

  • Author

SkyMaxx ad X-Envrio add cloud shadows. Default does not.

 

Cheers

Peter

Thanks for that tidbit.. awesome.. i'm leaning towards grabbing x-enviro 

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

They do.. but the shadows are too bright, you need adjust the dataref using datarefeditor

  • Author

That seems to be cloud shadows, not ground shadows caused by clouds?

 

And on the dataref, still a relative newbie to XP, is it obvious using the editor what i would change to enable that?

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

That seems to be cloud shadows, not ground shadows caused by clouds?

 

And on the dataref, still a relative newbie to XP, is it obvious using the editor what i would change to enable that?

well not sure Daniel in this post seems now not to share it untill releasing full xp11 and myself not sure did not try but ill give you this you tube video by our fellow simmer Michael which was done for xp10 but maybe you can build on similarities....not difficult to use dataref editor.

 

maybe this which was in xp10 same for xp11 (did not test)    

 

dataref line to change value

clouds/cloud_shadow_lighten_ratio=0.880000

 

 

http://www.xsquawkbox.net/xpsdk/mediawiki/DataRefEditor

 

X-Plane11

GTX1070 8GB Vram - i7 4770K cpu @3.5GHz Quad core - 16GB RAM

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