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theskyisthelimit

XP11 cloud ground shadows?

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I just wanted to ask generically if this exists with XP11 like it does with P3D.. in my short testing of XP11.. i'm really not seeing ground shadows from clouds, or maybe i'm just not noticing it  (scenery shadows are checked)..

 

Does this currently exist in the beta, just seeking confirmation..

Thanks in advance


P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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SkyMaxx ad X-Envrio add cloud shadows. Default does not.

 

Cheers

Peter


Peter Allen

Chillblast custom built: Intel Core i7-7700K 4.5Ghz, Nvidia GTX1080Ti, Corsair Hydro H100i v2,  Asus Maximus Hero IX Z270, 32Gb DDR4 3000Mhz  (4 X 8Gb), 250Gb Samsung 960 Evo SSD PCie, 2 x 1Tb Crucial SSD, 1 x 4Tb, Corsair 850W PSU.  PFC C2 Pro Console with Hall Effect . PFC GA Rudder pedals

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SkyMaxx ad X-Envrio add cloud shadows. Default does not.

 

Cheers

Peter

Thanks for that tidbit.. awesome.. i'm leaning towards grabbing x-enviro 


P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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They do.. but the shadows are too bright, you need adjust the dataref using datarefeditor

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That seems to be cloud shadows, not ground shadows caused by clouds?

 

And on the dataref, still a relative newbie to XP, is it obvious using the editor what i would change to enable that?


P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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That seems to be cloud shadows, not ground shadows caused by clouds?

 

And on the dataref, still a relative newbie to XP, is it obvious using the editor what i would change to enable that?

well not sure Daniel in this post seems now not to share it untill releasing full xp11 and myself not sure did not try but ill give you this you tube video by our fellow simmer Michael which was done for xp10 but maybe you can build on similarities....not difficult to use dataref editor.

 

maybe this which was in xp10 same for xp11 (did not test)    

 

dataref line to change value

clouds/cloud_shadow_lighten_ratio=0.880000

 

 

http://www.xsquawkbox.net/xpsdk/mediawiki/DataRefEditor

 

  • Upvote 1

X-Plane11

GTX1070 8GB Vram - i7 4770K cpu @3.5GHz Quad core - 16GB RAM

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