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Alti

Rotating Clouds back with HotFix2?

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Hello,

since i have updatet P3Dv3 to HF2 i can often see rotating clouds.

is this an P3D or an AS16 feature?

 

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AFAIK, it's an inherent part of the ESP-engine's core weather depiction system. In other words, they have always been there.

 

I'm hoping that LM (or perhaps REX?) will totally redevelop the weather depiction engine within ESP - which will then effect FSX and P3D...

 

But that's a fools hope, I suppose... 

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Several versions back, LM added a Prepar3d.cfg entry to control the behavior of clouds based on the user's viewpoint. It can reduce the impact of "spinning clouds":

 

http://www.avsim.com/topic/491593-as16-seeing-clouds-shifting-moving-out-of-the-way/?p=3452273

 

as will a setting that can be tweaked using  PTA:

 

http://www.avsim.com/topic/489844-p3d-v32-vs-v33-visible-improvements/?p=3438158

 

As long as 2D sprites are used to build 2.5D clouds, there will always be some "cloud spinning". I find that TrackIR makes this problem more noticeable and I suspect from reading posts here that VR also exacerbates the problem.

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