Sign in to follow this  
GCBraun

X-Plane Artifacts on the Horizon

Recommended Posts

Anything I can do to solve this artifacts on the horizon? It drives me crazy...

I am using default sky textures and default weather/clouds.

 

5gfs9yjm.jpg

 

 

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

3 minutes ago, tgcbraun said:

Anything I can do to solve this artifacts on the horizon? It drives me crazy...

 

5gfs9yjm.jpg

 

 

Not much I'm afraid, without knowing the specifics of what add-ons you have installed. I came across this issue on the leftcoast of the US, just north of the LA basin.  I had the AIPilot's HD Mesh running out that way, as well as W2XP and various other add-ons.  There appears to be a conflict of mesh elevation, but I can't confirm without knowing more.

Share this post


Link to post
Share on other sites
3 minutes ago, Jimm said:

Not much I'm afraid, without knowing the specifics of what add-ons you have installed. I came across this issue on the leftcoast of the US, just north of the LA basin.  I had the AIPilot's HD Mesh running out that way, as well as W2XP and various other add-ons.  There appears to be a conflict of mesh elevation, but I can't confirm without knowing more.

Pretty much everything is default. Just the plane is addon, but does not matter which plane I use. It happens all the time. I am using Flyinside/VR, though, but I´ve tested it and it happen also without VR. My settings are HDR, Low Textures and FXAA.

Share this post


Link to post
Share on other sites
2 minutes ago, tgcbraun said:

Pretty much everything is default. Just the plane is addon, but does not matter which plane I use. It happens all the time. I am using Flyinside/VR, though, but I´ve tested it and it happen also without VR.

How about some coordinates of the affected area?  Go to your top menu bar, select the "sliders" icon, and then click on the NETWORK tab, find the Lat Long Alt feature (Index #20) then check "Show In Cockpit".

Share this post


Link to post
Share on other sites
13 minutes ago, Jimm said:

How about some coordinates of the affected area?  Go to your top menu bar, select the "sliders" icon, and then click on the NETWORK tab, find the Lat Long Alt feature (Index #20) then check "Show In Cockpit".

It s really something that happens everywhere. It seems to be worse when there are mountains around, for example, when taking off of LIME airport and heading north, to the Swiss Alps. 

Share this post


Link to post
Share on other sites
50 minutes ago, tgcbraun said:

It s really something that happens everywhere. It seems to be worse when there are mountains around, for example, when taking off of LIME airport and heading north, to the Swiss Alps. 

Are you now running the full RTM of XP11?  If so, have you tried to re-run the installers to makes sure you have the core up to date, and then have you tried running the scenery installer?

EDIT:  I saw an entry at the org with someone reporting terrain issues around LIRF an LIBP, but it was found that installing the full version OVER the demo caused the issue, so perhaps you are in a simlar situation?

Share this post


Link to post
Share on other sites
5 hours ago, tgcbraun said:

It s really something that happens everywhere. It seems to be worse when there are mountains around, for example, when taking off of LIME airport and heading north, to the Swiss Alps. 

I figured out what the problem is.  It's not the mesh or terrain or orthophotos or anything scenery related...it's the fog/haze layer.  I just did a test, utilizing an advanced XP11 Settings Lua script (another matter), and I was parked at Jackson Hole, WY.  I chose this location due to elevation, and surrounding mountains and trees.  The weather was calm, with some scattered clouds and of course, haze.  I believe at some point, during the Beta phase, the team did something with this haze/fog layer, and I believe it is tied to the way their rendering clouds, but in short, it is this layer that is causing the illusion of missing mesh, because I can go to camera mode and move my sightline up in altitude and see that layer change shape due to this increase.

I am going to file this as a bug in the weather feature and hopefully it'll gain some attention.  LR may still be working on the weather rendering, and if so, this will be important for them to know.

Share this post


Link to post
Share on other sites
3 minutes ago, Jimm said:

"advanced XP11 Settings Lua script (another matter)"

I just saw this elsewhere, a new file on the Org that was just put up 3 hours ago but gives some good (reviews) control over some graphics settings in XP.

Share this post


Link to post
Share on other sites
1 minute ago, Gavenger said:

I just saw this elsewhere, a new file on the Org that was just put up 3 hours ago but gives some good (reviews) control over some graphics settings in XP.

It does, and it appears to work pretty well.  I'm not sure if I am keeping it or not, but you can check and uncheck features and make fine adjustments of other features, such as LOD.  Make sure you follow the instructions carefully on what to download and where to place files.

Share this post


Link to post
Share on other sites
17 hours ago, Jimm said:

I figured out what the problem is.  It's not the mesh or terrain or orthophotos or anything scenery related...it's the fog/haze layer.  I just did a test, utilizing an advanced XP11 Settings Lua script (another matter), and I was parked at Jackson Hole, WY.  I chose this location due to elevation, and surrounding mountains and trees.  The weather was calm, with some scattered clouds and of course, haze.  I believe at some point, during the Beta phase, the team did something with this haze/fog layer, and I believe it is tied to the way their rendering clouds, but in short, it is this layer that is causing the illusion of missing mesh, because I can go to camera mode and move my sightline up in altitude and see that layer change shape due to this increase.

I am going to file this as a bug in the weather feature and hopefully it'll gain some attention.  LR may still be working on the weather rendering, and if so, this will be important for them to know.

Yes. I was sure that it was something weather/fog/haze related! Thank you very much for your help! Hope this gets solved soon. Really enjoying the simulator!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this