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V4 changes within mesh structure - are there any?

Featured Replies

Hi

I've received feedback from Pilot's that there's no plan to update compatibility of FS GLobal 2010 for V4 and that there will be FS Global 2018  with 2017 data released. My question would be, before I'll be able to afford Ultimate Next Gen package which I'm collecting money for anyway, would it be possible to simply add FSGlobal 2010 to scenery file in P3Dv4? Ultimately, I did not see any ammendments in area of mesh announced, so anything that worked with v3 would work with v4, after it's manually added.

Please correct me if I'm wrong.

 

Thanks!

Tomasz Zawadzki

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On ‎5‎/‎26‎/‎2017 at 5:58 AM, Mephic said:

would it be possible to simply add FSGlobal 2010 to scenery file in P3Dv4?

Thanks!

+1

  • Author

So that means yes?! 

Oh man - Thanks! You're carrying good news :) 

Tomasz Zawadzki

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32 minutes ago, Mephic said:

So that means yes?! 

Oh man - Thanks! You're carrying good news :) 

That +1, only means that that person is also tagging along on your original question, and is also waiting for an answer regarding it. It is not an affirmative response, as I think you misinterpret.  Your question has not been answered as of this post...:(

26 minutes ago, Sesquashtoo said:

That +1, only means that that person is also tagging along on your original question, and is also waiting for an answer regarding it. It is not an affirmative response, as I think you misinterpret.  Your question has not been answered as of this post...:(

Correct, my +1 was an indication of interest in an answer to the question. 

  • Author

Ahhh... OK - FYI, I tested it and it works :)

Tomasz Zawadzki

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I installed it too (just point v4 dir during installation), no problems so far, probably the only catch will be Orbx vector...

On 26.5.2017 at 11:58 AM, Mephic said:

Hi

I've received feedback from Pilot's that there's no plan to update compatibility of FS GLobal 2010 for V4 and that there will be FS Global 2018  with 2017 data released.

They just want to rip off your money. FS Global 2010 works perfectly fine with P3D v4. It dont even need a update, just add it manually to your scenery.cfg:

 

FS Global 2010 is easy to add just write this to your P3D4 scenery.cfg under C:\ProgramData\Lockheed Martin\Prepar3D v4, done...

You have to add the layer under "1107 Base" Thats because I copied it. Of course if you have installed FSGX2010 to another location you have to change it behind Local=

If the area + layer number does not fit. Just add them at the end of your scenery.cfg with higher Area.1xx and Layer numbers. Open v4 start a flight go to scenery and make all FS Global 2010 higher priority than 1107 Base:

http://imgur.com/a/GhdsK

 

[Area.099]
Title=1107 Base
Local=Scenery\1107
Layer=99
Active=TRUE
Required=FALSE

[Area.100]
Title=FS Global 2010 - Oceania
Local=C:\FSGX2010\oce
Layer=100
Active=TRUE
Required=FALSE

[Area.101]
Title=FS Global 2010 - Europe
Local=C:\FSGX2010\eur
Layer=101
Active=TRUE
Required=FALSE

[Area.102]
Title=FS Global 2010 - Asia
Local=C:\FSGX2010\asi
Layer=102
Active=TRUE
Required=FALSE

[Area.103]
Title=FS Global 2010 - South America
Local=C:\FSGX2010\csa
Layer=103
Active=TRUE
Required=FALSE

[Area.104]
Title=FS Global 2010 - Africa
Local=C:\FSGX2010\afr
Layer=104
Active=TRUE
Required=FALSE

[Area.105]
Title=FS Global 2010 - Antarctica
Local=C:\FSGX2010\ant
Layer=105
Active=TRUE
Required=FALSE

[Area.106]
Title=FS Global 2010 - North America
Local=C:\FSGX2010\nam
Layer=106
Active=TRUE
Required=FALSE

[Area.107]
Title=FS Global 2010 - Local Meshes
Local=C:\FSGX2010\LocalMeshes
Layer=107
Active=TRUE
Required=FALSE

 

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