captain420

anyone using ftx global, vector, openlc with p3d v4?

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Since FTX Central 3 doesn't recognize P3D v4, I was wondering how some of you guys are running FTX Global, Vector, OpenLC, etc? Is there a workaround to get it to install and work under P3D v4 fhat I'm unaware of? 

Also wondering how some of these people are also using REX Textures/Clouds with P3D v4 as well.

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The "some of us" that I am aware of were all Beta Testers for ORBX. You just have to be patient and wait.

Regarding REX: Since this is a simple texture replacement you just have to point interface to the v4 Folder.

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I've used 2 ways. FTX Global has to be installed from the installer. Asuming you have the P3D root folders in the same location, change 'Prepar3D v3' folder to someting like 'off Prepar3D v3' and the 'Prepar3D v4' folder to 'Prepar3D v3' and run the installer.

The other way is to copy the FTX entries from the P3Dv3 scenery.cfg to the P3Dv4 scenery.cfg and adjust the path. You need to add the full path in this case, starting with the drive, like E:\Prepar3D v3\ORBX\etc.

Although Vector's EAC doesnt work, so for now I advise not to add Vector yet.

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I reinstalled Prepar3D v4 when the hot fix fix recently became available for several different reasons.  I just wanted to ensure that due to the unavailability of Vector is it OK to reinstall Pilot's FS Global Ultimate - Next Generation followed by the available ORBX FTX Global products at this time?  Can I assume the later Vector install will work with the intended results?

I was able to successfully install the scenery addons on top of the original release of Prepar3D v4 but it did not look quite right.  I had read earlier that FTX Global Vector should be installed prior to FSGU-NG.  Any insight would be appreciated. 

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