Sesquashtoo

Just got into the FSW.cfg file....

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Being that there is no WideView option inside the sim graphics section, and that I have a wide view monitor....I decided to check out the .cfg file.   Yep...there is the WideView=0, that I changed to a 1.

Also, I see that there was an Affinity Mask=1, but removed that from the .cfg and replaced that with Affinity Mask=84 (for my 4 core HyperThread as on, CPU)

If that screws up my next flight...I'll remove that and reinsert the original entry under the JobScheduler  section.

BTW, for those reading that also have FSX-SE, you can find the same WideView=0 in the .cfg file and replace the 0 with a 1.  Press SAVE, and you get back the proper eye-view for your monitor type. 

Stuff like that... :)

 

Ses

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Tweaking already eh? The Affinity Mask tweak is good to know, thanks! I've just done a manual install of UTX Europe into FSW with good results so far, I might post a guide once I've tested it a bit more.

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12 minutes ago, A32xx said:

Tweaking already eh? The Affinity Mask tweak is good to know, thanks! I've just done a manual install of UTX Europe into FSW with good results so far, I might post a guide once I've tested it a bit more.

Oh yeah...it is the ESP 'curse', moving the fingers on the mouse...lol!

I have a wide view...and the plane's instrument panel was in my face....no in-sim WideView to enable...so grabbed a coffee, and started to seek out and dig...

Did a few other tweaks...and will fly shortly. I had to do the same for FSX-SE.  There is no WideView , in-sim, as there is in the FSX Boxed. Stuff like that.

As always...exploring, learning, and having a blast while doing it!

BTW, can you add any FSX-based scenery in the Add On folder, or port over dedicated ORBX scenery that does not require object animation?  Just wondering...haven't tried that yet...but am tempted to....and would love to port over PNW, etc...

Cheers,

Mitch/Ses

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wow....FSW now looks awesome!

Tweaked WideView to =1

Tweaked LOD to 7.5

Set FPS limiter to 33, also within the FSW.cfg file,  with using nVidia Inspector set to Adaptive and 1/2 refresh rate.  All tweaks working great together.  FSW looks ace....and flys smooth.

Now even better...the cockpits look fabulous, with good side-view coverage, left to right.  Looks great on a wide view such as my Dell U3415W!

The above tweaks to the FSW.cfg file really bring this sim home.. :)

Ses

 

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Well, as with all tweaking, my putting in my Affinity=84 might have caused some micro stutters.  I will be removing it, and replacing it with the default setting of Affinity Mask=-1

All other tweaks mentioned have enhanced the sim'ming experience, with great emphasis on WideView enabled.

I have edited this post to include the minus sign, as was pointed out to me on a thread below...

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3 minutes ago, Sesquashtoo said:

I will be removing it, and replacing it with the default setting of Affinity Mask=1

I hope you mean you set the mask to -1 :smile:

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6 minutes ago, Sesquashtoo said:

with great emphasis on WideView enabled

I wish we could enable WideView via the gui, which would then automatically adjust the camera zoom levels in all the aircraft.

 

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1 hour ago, Sesquashtoo said:

BTW, can you add any FSX-based scenery in the Add On folder, or port over dedicated ORBX scenery that does not require object animation?  Just wondering...haven't tried that yet...but am tempted to....and would love to port over PNW, etc...

I've added the UK2000 VFR airports as well as UTX Europe, other people have added FSX payware scenery from most of the other developers. The scenery.cfg entries are the same as in FSX except for the title, which must include the IDS_AREA sequential number: Title=@IDS_AREA122_yourscenery as well as the Area and Layer sequential numbers.

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2 minutes ago, A32xx said:

I've added the UK2000 VFR airports as well as UTX Europe, other people have added FSX payware scenery from most of the other developers. The scenery.cfg entries are the same as in FSX except for the title, which must include the IDS_AREA sequential number: Title=@IDS_AREA122_yourscenery as well as the Area and Layer sequential numbers.

Thank you! :)

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18 minutes ago, fshobby said:

I hope you mean you set the mask to -1 :smile:

sorry...yes, Affinity Mask=-1  correct...:)

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17 minutes ago, fshobby said:

I wish we could enable WideView via the gui, which would then automatically adjust the camera zoom levels in all the aircraft.

 

+1

Perhaps they can add that to the GUI.  

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I found out by tweaking this and that today, that the FSW.cfg is best left alone, and as set up by the default.

Three items that can be addressed with no degradation of performance are these:

WideView=1 (which sets this to on, for those with ultra wide and wide screen monitors)

Upper FPS setting (I set to 33) Great for using this with the Adaptive or Standard Sync, and 1/2 refresh rate setting.

LOD (I set to 7.5)

....other than that....the rest is best left alone.  On one setting the JobScheduler, I set that to what I had in FSX and brought on microstutter. I removed that setting, restored the default setting, and on the next flight, once more smooth as glass, no stutter, and higher frame rates.

So, the above three are the only things that will be set by myself, manually. The rest...is Dovetail's...:)

Cheers,

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Photo real sceneries can be installed easily into add on scenery too. Just make a copy of FSW.exe and name it FSX.exe. Then run your install program and point to the FSW/add on scenery directory. I have over a dozen of those. Default FSW/Orbx scenery is nice but accurate for my home town it wasnt.

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2 hours ago, AOB said:

Photo real sceneries can be installed easily into add on scenery too. Just make a copy of FSW.exe and name it FSX.exe. Then run your install program and point to the FSW/add on scenery directory. I have over a dozen of those. Default FSW/Orbx scenery is nice but accurate for my home town it wasnt.

Cool!  Thanks. :)

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One very nice tweak that works in FSW and makes a noticeable difference and improvement in visuals is manually modifying the runway lights as per FSX, certainly looks a lot better in my opinion. Has anybody found anything equivalent to HideInfoText in the FSX config file?

Thanks,


Andrew.

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2 hours ago, AJT1967 said:

One very nice tweak that works in FSW and makes a noticeable difference and improvement in visuals is manually modifying the runway lights as per FSX, certainly looks a lot better in my opinion. Has anybody found anything equivalent to HideInfoText in the FSX config file?

Thanks,


Andrew.

Can you post that .cfg setting with your preferred tweaks?  I'd love to look at that.

MItch

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Of course :-) As stated in another forum, I do not have the fastest computer (soon to do a rebuild) but here goes:

[SOUND]
AmbientUIMusicVolume=-41.000000
AmbientUIMusic=MenuMusic01
SOUND_FADER1=0.571699
SOUND_FADER2=0.567710
SOUND_FADER3=0.400179
SOUND_FADER4=1.000000
SOUND_FADER5=0.000000
SOUND_FADER6=0.500000
UISound=1
AmbientUI=1
FESound=1
SOUND=1
SOUND_QUALITY=3
SOUND_LOD=1
PrimaryDevice={0.0.0.00000000}.{6d745a45-d39d-4d24-bd72-0c996a300f96}
VoiceDevice={0.0.0.00000000}.{6d745a45-d39d-4d24-bd72-0c996a300f96}

[GRAPHICS]
SHADER_CACHE_PRIMED_10_RETAIL=206335673
TEXTURE_MAX_LOAD=2048
TEXTURE_MAX_LOAD_AI_AIRCRAFT=1024
NUM_LIGHTS=6
AIRCRAFT_SHADOWS=1
AIRCRAFT_REFLECTIONS=1
COCKPIT_HIGH_LOD=1
LANDING_LIGHTS=1
AC_SELF_SHADOW=1
AC_SELF_SHADOW_HIGH_LOD=1
EFFECTS_QUALITY=2
GROUND_SHADOWS=0
CLOUD_SHADOWS=0
TEXTURE_QUALITY=3
IMAGE_QUALITY=0
See_Self=1
Text_Scroll=1

[Display]
ChangeTime=4.000000
SetupDrawCalls=1
BLOOM_EFFECTS=1
SKINNED_ANIMATIONS=1
RAINDROPS=1
CHARACTERS=1
UPPER_FRAMERATE_LIMIT=30
ActiveWindowTitleTextColor=255,255,255
ActiveWindowTitleBackGroundColor=0,28,140,64
NonActiveWindowTitleTextColor=255,255,255
NonActiveWindowTitleBackGroundColor=24,33,87,64
InfoUpperRightTextColor=255,0,0
InfoUpperRightBackGroundColor=0,0,0,0
InfoLowerLeftTextColor=255,255,255
InfoLowerLeftBackGroundColor=255,0,0,128
InfoLowerRightTextColor=255,255,255
InfoLowerRightBackGroundColor=255,0,0,128
InfoBrakesEnable=False
InfoParkingBrakesEnable=False
InfoPauseEnable=False
InfoSlewEnable=False
InfoStallEnable=False
InfoOverspeedEnable=False
WideViewAspect=1
HideInfoText=1
RUNWAY_LIGHTS_APPROACH_SCALAR=0.7
RUNWAY_LIGHTS_STROBE_SCALAR=0.5
RUNWAY_LIGHTS_SURFACE_SCALAR=0.8
RUNWAY_LIGHTS_VASI_SCALAR=0.4
HIGH_DEFINITION_WEATHER=1

[PANELS]
IMAGE_QUALITY=1
QUICKTIPS=1
PANEL_OPACITY=100
INDEX_TEST=5
PANEL_MASKING=1
PANEL_STRETCHING=1
UNITS_OF_MEASURE=0

[Weather]
WindshieldPrecipitationEffects=1
MinGustTime=10
MaxGustTime=500
MinGustRampSpeed=1
MaxGustRampSpeed=200
MinVarTime=5
MaxVarTime=50
MinVarRampSpeed=10
MaxVarRampSpeed=75
TurbulenceScale=1.000000
WeatherServerAddress=fs2k.zone.com
WeatherServerPort=80
WeatherGraphDataInDialog=0
AdjustForMagVarInDialog=1
DynamicWeather=2
DownloadWindsAloft=0
DisableTurbulence=0
CLOUD_DRAW_DISTANCE=5
DETAILED_CLOUDS=1
CLOUD_COVERAGE_DENSITY=6
THERMAL_VISUALS=1
WEATHER_INDEX_TEST=4
CLOUD_WINDOW_GRID_X=256
CLOUD_WINDOW_GRID_Z=32
CLOUD_MAXIMUM_CUBEMAP_RESOLUTION=512
CLOUD_NUM_SLICES=255

[MAIN]
ProcSpeed=5320
PerfBucket=3
Location=0,0,1920,1080,\\.\DISPLAY1
Maximized=1
HideMenuNormal=0
HideMenuFullscreen=1

[DISPLAY.Device.NVIDIA GeForce GTX 660 Ti.0.0]
Mode=1920x1080x32
BezelSize=0
TriLinear=0
Anisotropic=1
AntiAlias=1

[CONTROLS]
Controls_Default=Standard
Controls_Current=Standard
KBDAIL=64
KBDELEV=64
KBDRUD=64

[TextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6

[TextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
DrawCalls=1,3
RadSort=1,4
GForce=1,5
FuelPercentage=1,6

[TextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
FrameRate=2,1
LockedFrameRate=2,2
DrawCalls=2,3
RadSort=2,4
GForce=2,5
FuelPercentage=2,6

[TextInfo.4]
FrameRate=1,1
AverageFrameRate=1,2
SimFrameRate=2,1
AverageSimFrameRate=2,2

[SlewTextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5

[SlewTextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
DrawCalls=1,3
RadSort=1,4

[SlewTextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
FrameRate=2,1
LockedFrameRate=2,2
DrawCalls=2,3
RadSort=2,4

[LANGUAGE]
MONIKER=en

[SCENERY]
LENSFLARE=1
DAWN_DUSK_SMOOTHING=1
IMAGE_COMPLEXITY=3

[TrafficManager]
AirlineDensity=50
GADensity=50
FreewayDensity=20
ShipsAndFerriesDensity=50
LeisureBoatsDensity=30
IFROnly=0
AIRPORT_SCENERY_DENSITY=2
AIRPORT_INDEX_TEST=4

[TERRAIN]
LOD_RADIUS=3.500000
MESH_COMPLEXITY=70
MESH_RESOLUTION=19
TEXTURE_RESOLUTION=24
AUTOGEN_DENSITY=3
DETAIL_TEXTURE=1
WATER_EFFECTS=3

[AContain]
ShowLabels=0
ShowUserLabel=0
ShowLabelManufacturer=1
ShowLabelModel=1
ShowLabelTailNumber=0
ShowLabelDistance=0
ShowLabelAltitude=0
ShowLabelAirline=0
ShowLabelAirlineAndFlightNumber=0
ShowLabelFlightPlan=0
ShowLabelContainerId=0
ShowLabelAirspeed=0
ShowLabelHeading=0
LabelDelay=1000
LabelColor=FFFF0000

[ATC]
AutoOpenAirTrafficWindow=0
UsePilotVoice=1
PilotVoice=65536
ShowATCText=0
COMM_MSG_NONE_COLOR=FFFFFFFF
COMM_MSG_ATC_USER_COLOR=FFB6FFB6
COMM_MSG_USER_ATC_COLOR=FFFFD21B
COMM_MSG_ATC_AI_COLOR=FF00FF00
COMM_MSG_AI_ATC_COLOR=FFFF7840

[INTERNATIONAL]
ASLAT=2
ASLON=1
MEASURE=0

[REALISM]
PFactor=0.000000
Torque=0.000000
GyroEffect=0.000000
CrashTolerance=0.000000
General=0.000000
UnlimitedFuel=False
AllowEngineDamage=False
TrueAirspeed=False
AutoCoord=False
RealMixture=False
StressDamage=False
GEffect=True
ManualLights=False
GyroDrift=False
CrashWithDyn=True
CrashDetection=True
AutoTrim=False
RandomFlightFailure=False
ShowCompass=False

[SIM]
SYSCLOCK=1

[STARTUP]
DEMO=0
SHOW_OPENING_SCREEN=1
STARTUP_DEMO=
LoadWindow=1

[USERINTERFACE]
PAUSE_ON_LOST_FOCUS=0
PROMPT_ON_EXIT=1
SITUATION=
SHOW_MISSION_CAPTIONS=1
Map_Orientation=2

[DEBUG]
ReportLoadErrors=0

[JobScheduler]
AffinityMask=-1
DisableHyperthreads=0

[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000

[VirtualCopilot]
VirtualCopilotActive=1

[PointOfInterestSystem]
CycleSetting=0

[FACILITIES]
COUNTRY=
STATE=
CITY=
GTL_BUTTON=4096

[MISC]
Com_Rate=7

[MULTIPLAYER]
AccoutUsername=""
condAccoutPassword=0
AccoutPassword="(null)"
LanUsername="Player"
DefaultServerRoom="Free Flight "
GameName=""
GameDescription=""
GamePassword=""
PublicOnLAN=0
VoiceVolume=2.000000
PasswordForSharingAircraft=""
WeatherString=""
AutoStartHostId=""
DefaultRemoteAircraft=""

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

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So what does the PointOfInterestSystem setting do?

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6 hours ago, AOB said:

So what does the PointOfInterestSystem setting do?

It enables the green pointers etc. in the missions and training flights.

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Ok thants for that, I was thinking XPOI landmarks.

1 hour ago, A32xx said:

It enables the green pointers etc. in the missions and training flights.

 

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If you're trying to win fps, looking at the Traffic Manager section is also worth your time.The in game slider is useless. I have my boats and cars at 20 and my GA at 35, and I get lots of in game presence for all of them.  Finding the right balance between ai density and LOD (5.5) brought my fps with trueSKY into the mid to high 20's with all the aircraft over all land class. (I have an older system, too)

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I have now installed ORBX VECTOR in FSW with LC already installed it`s working but I'm still tweaking.

Ray Fry.

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I don't have ORBX Vector, but I have got UTX Europe installed and working - without the UTX roads and railways which don't work in FSW, but the default ORBX roads and railways are fine so it's more of a merge really. The UTX vector lakes, rivers and canals make a huge difference to the European scenery, and having cities, towns and villages where they should be reduces the amount of autogen and gives a small performance boost. I've got the UTX Europe configurator working as well, so I can change the FSW water textures from blue to muddy, etc. and flatten the inland lakes and rivers which is also a huge improvement.

One part of this 'merge' has involved tweaking the FSW terrain.cfg file. I've edited out the default streams and rivers which appear on top of the the UTX vector streams and rivers. There are breaking waves in the wrong places where inland lakes and rivers have been moved by UTX, these have had to go as well, and there's a small performance boost by de-activating these. While I was at it, I don't like those Utility line strips on the ground which follow the lines of electricity pylons, so I've edited them out leaving the pylons on their own.

This shot shows FS Global 2010 mesh, Horizon VFR UK mesh, a UTX vector golf course and reservoir, an FSX Power Project windfarm on the horizon and power lines on the right without the grass strips, and a default ORBX vector road:

y4mT_sUPNjYdtvJncHyZ6FdSSLTd6HKDIbow59KY

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