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Wise87

Anyone using Texture_Bandwidth_Mult=, TextureMaxLoad= in V4?

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I was just wondering if anyone was still using the old TEXTURE_BANDWIDTH_MULT=, TextureMaxLoad= in P3Dv4 and if your seeing a difference. I used these settings back in my v3 days and had good results with texture loading. 

Only tweak I'm currently using is TEXTURE_SIZE_EXP=10. It gives great results but increases the load time but it is worth the wait. 

 


Dan

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no tweaks except for texture_size_exp=10


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42 minutes ago, Wise87 said:

Only tweak I'm currently using is TEXTURE_SIZE_EXP=10

Does this really require 8gb gpu memory?


Mario Di Lauro

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16 minutes ago, tamsini said:

Does this really require 8gb gpu memory?

I'm not sure but I run a 1080TI so I have plenty of memory.


Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 32 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro

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31 minutes ago, tamsini said:

Does this really require 8gb gpu memory?

Yes, I had a look upon GPU memory usage and it needs 8 GB.

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

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38 minutes ago, tamsini said:

Does this really require 8gb gpu memory?

According to this page, it requires up to 8GB.


Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

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Thanks guys. I just wanted to confirm that that would be an essential requirement.


Mario Di Lauro

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