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Tweak112

P3D V4 Blurry textures (FTX Global)

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Hi guys,

 

I recently purchased P3D V4 and FTX Global. Unfortunately my textures look pretty bad in short distance. Only directly under the aircraft the textures are fine, as you can see in Picture 2. You can even see the point, at which point the textures are becoming blurry again

I already tried limiting my FPS, changing the LOD Radius but without success.

Picture 1:

OOD203L.jpg

Picture 2:

JOrm13H.jpg

 

Thanks for your help

 

System Specs:

i5-4600k @4,0GhZ

8GB RAM

GTX 970 4GB

 

 

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I've never been able to get Orbx textures/FTX Global textures to look as sharp, and as far as their screenshots in FSX or P3D.  Even with an i7 7700k @4.8 GHz and GTX 1080.  I'm certainly open to ideas and would love to enjoy Global/Vector to the fullest one day.

 

Good luck.


Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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What resolution are are you using for textures. Also have you set "use high resolution terrain textures" checkbox to on and turned up the texture resolution to 7cm?

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Careful.. "use high resolution terrain textures" is a performance killer, be aware.

Better zoom out a bit (to 0.3 or 0.4) and it will all look better.


Bert

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I am using 2048x2048 Textures and texture resolution at 15cm. Changing any of these options to higher or lower doesn't do anything unfortunately

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I fully agree with OP. Distant texture sharpening is still a problem in v4. In some cases textures get sharp only a few miles (2-3 miles) in front. This is also true in FTX full fat regions (like PAVD area). What I really don't understand is that if I look backwards/sidewards distant textures keep sharp for quite a while.


- Harry 

i9-13900K (HT off, 5.5 GHz, Z690) - 32 GB RAM (DDR5 6400, CAS 34), RTX 3090Windows 11 Pro (1TB M.2) - MSFS 2020 (MS Store, on separate 4TB M.2).

 

 

 

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