October 21, 20178 yr Hi there, ive been reading online and people said if you have the academic version then g sync won't work because of the watermark in the top corner. is this the case or any ideas ive tried g sync and I've still gotten stutters so just trying to figure it out. 9800x3d | 64GB DDR5 6000 Ram |MSI Gaming Trio OC 5090 @ 3.0GHZ | X870e Mag Tomahawk | 2x 2TB M.2 | Lian LI Dynamic XL ROG Case | Hotas Warthog Joystick and Throttle, Crosswind Rudder Pedals | Corsair Nightblade | K95 RGB| | LG 28" 4k, Dell 34" AW3420DW Ultrawide| Windows 10 Pro | MSFS2024 | Custom Water Loop |
October 21, 20178 yr not sure who posted whatever you read online, but that person clearly has no clue... a watemark has absolutely nothing to do with the way this technology operates... https://en.m.wikipedia.org/wiki/Nvidia_G-Sync
October 21, 20178 yr I have my G-SYNC working perfectly with v4 as before with v3. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
October 21, 20178 yr I have had trouble running G-Sync in the past on both v3 and v4 I have the Pro version though, unless your getting consistently 30+ fps there is not much point having it on in my opinion. Steve Whiterod
October 21, 20178 yr Just be aware that G-Sync only kicks in from FPS 30 or above. If you have your FPS locked to something below or your settings result in less than 30FPS most of the time, G-Sync won't help you at all... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
October 22, 20178 yr On 10/20/2017 at 9:10 PM, akabam said: Hi there, ive been reading online and people said if you have the academic version then g sync won't work because of the watermark in the top corner. is this the case or any ideas ive tried g sync and I've still gotten stutters so just trying to figure it out. Mark, Try this test. When you encounter a situation where you see stutters, set an fps limit in P3D, low enough that your fps doesn't drop below that limit, then check and see whether you still see the stutters. When running P3D at unlimited fps, if a situation arises where the cpu is not providing data quickly enough, you're going to get stutters. This can have a host of causes, not just cpu bottleneck. When you run unlimited fps, you're essentially only seeing fps that the gpu can produce, but there could still be possible bottlenecks elsewhere in the system. i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
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