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Al Wheeler's Santa Barbara scenery question

Featured Replies

Is there a way to delete all the static planes from his scenery?

I'm assuming you're referring to the Santa Barbara scenery that's included in my California Central Coast Scenery for FS2004. There are several versions of that scenery (CCCOAST4, F, M and U). Starting with CCCOASTF that was uploaded on 12/18/04 the static A/C were a separate scenery download (CCCF-AC.ZIP) and could be used or not. Even if the static A/C were to be installed they are only visible when using a Scenery Complexity of "Extremely Dense".I'd suggest you download one of the more current versions either CCCOASTF, M or U then you can choose to have static A/C or not. By the way the M version requires that you have 38.2m mesh terrain installed and the U version requires that you have both 38.2m mesh and Ultimate Terrain USA installed.If you're using early versions of my scenery for FS98 or FS2002 then you may be stuck with those static A/C. In those sceneries the static A/C API's are included in the BGL's for the airport scenery. I don't remember how I handled the Scenery Complexity for them in those versions but you might try rolling it back as an experiment to see if it kills those pesky devils.Al Wheeler

I think I got it now. The one I have now are cccoast4.zip, ccc4rev1.zip, and ccc4rev2.zip. If I do not want the static planes I should install cccoastf.zip, cccfrev1.zip, and cccfrev2.zip right?

Yep, that'll work.

Al I'm getting annoying building crashes at Santa Ynez when pulling up next to the various hangers. Any fix for this???

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

That's probably because the hangar API's have crash detection enabled. I'm finishing up on a final, final version of CCCOASTU. I'm calling it CCCUREV3 but in actually it's a complete file that doesn't require any of the earlier versions. I have hangar crash detection turned off on most objects in this version so that'll take care of that.

Thanks Al...

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

  • Commercial Member

Hey Al,Since you guys were on the subject I just wanted to tip my wing and say thanks for such a great piece of work filling in the "gaps" between LA and San Francisco. Have enjoyed using your addons of the past several years. Looking forward to this upcoming final release.

Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
Netgear 1Gbps modem & router, (3) 27" 1440 wrap-around displays
Full array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.

I'm looking forward to seeing this scenery in FSX... :-beerchug

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

  • Author

Hi,I really like this scenery too, although it hits the frame rates for me a bit. I'm not sure, but I think that Al has used the older scenery approach (API's, etc.), and we don't yet know if that will be FSX compatible...Take care,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___

Tom,I think you'll find the frame rates a little better in the next version. The idea behind it was to replace as many API's as possible with library objects created and/or converted with FSDS3 to create a library that may (or may not) be compatible with FSX. I hadn't really intended to upload the results as a revision but kinda liked the way it turned out so will do that. I should be uploading it in a couple of weeks or so if I can get some time to finish it.

  • Author

Hi,That's good news. I too am creating all my new scenery using library objects and XML files. I am confidant that they will be OK in FSX (if not I might not move on...).Take care,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___

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