Jump to content

X Europe, different cities


Guest Mik75

Recommended Posts

Posted

Pure X Europe, upon Ortho4XP, and custom free- and payware airports, xEnviro 1.07, MaxxFX.

These were quickly taken, not on a flight, just by using the free camera in XP. There’s more to come! ;-)

Here we go:

Vienna:

dqxg26ab8kebsdatc.jpg
dqxg2c1jr8apsyrk0.jpg
dqxg2iq6dy64x5clc.jpg
 

 

Zurich:

dqxg2sbvbbcely60w.jpg
dqxg2y6ngo2zxj8qo.jpg

 

 

Rotterdam:

dqxg3auok0ny4o934.jpg
dqxg3iyw3o8gqdwjk.jpg
dqxg3pjuvonlhu328.jpg
 

 

Dublin:

dqxg4eu3yud7fxdz4.jpg
dqxg4zik3y8kts0sg.jpg
 

 

Copenhagen:

dqxg7i72dg1vl5fr4.jpg
dqxg7qofwiqm4ftog.jpg
 

 

Mannheim:

dqxg5io97ssv08z5s.jpg
dqxg5za7eiklsfpq8.jpg
 

 

London:

dqxg67vyoj27m6qyo.jpg
dqxg6egqkawlz49hc.jpg
dqxg6kmgk67cq48w0.jpg

 

Thanks a lot for viewing!
 

 

Posted
6 minutes ago, hjsmuc said:

Great shots again. Really a step forward. I guess you are using all three layers of X-Europe? 

Thx a lot. 

No, No. 3, the network data (streets, railroads, etc.) is disabled, as suggested in the manual. Gives a slight performance boost. And this data then comes from the layer underneath, with the lower priority, which is in my case the Ortho4XP overlay, created with the stock Global scenery. 

Posted

Didnt reallyze that  x europe was out yet, going to try later on :cool:

Marques

Ryzen 7 [email protected] | Arctic Liquid Freezer II 360| RTX 4070 ti | 32GB Ram @5600MHZ| Crucial MX 200 M.2 500GB |Crucial MX200 SATA 500GB | HTC Vive | XIAOMI 43" 4k TV | Acer Predator 27" G-Sync | AOC 32" Freesync

Posted
11 minutes ago, dmarques69 said:

Didnt reallyze that  x europe was out yet, going to try later on :cool:

Go for it! No, run for it!!! ;-)

Posted

I'd appreciate a screen shot from LFMN. I don't understand that there are no objects at all for the +43+7 tile when I test it. Knowing how meticulously Pilot Balu is working I can't imagine that the error is in the X-Europe package. But where is it then in my files?

Hans

Posted
38 minutes ago, hjsmuc said:

I'd appreciate a screen shot from LFMN. I don't understand that there are no objects at all for the +43+7 tile when I test it. Knowing how meticulously Pilot Balu is working I can't imagine that the error is in the X-Europe package. But where is it then in my files?

I´ll check it!

Posted
1 hour ago, hjsmuc said:

I'd appreciate a screen shot from LFMN. I don't understand that there are no objects at all for the +43+7 tile when I test it. Knowing how meticulously Pilot Balu is working I can't imagine that the error is in the X-Europe package. But where is it then in my files?

I can confirm, no autogen at all around LFMN.

Posted
22 minutes ago, John F said:

Very impressive and totally immersive. Gotta wonder about that windmill close to the approach path at Mannheim, though! :-)

John

EDFM is a somewhat "thrilling" approach" ;-)

Thanks a lot for commenting! ;-)

Posted
2 hours ago, John F said:

Very impressive and totally immersive. Gotta wonder about that windmill close to the approach path at Mannheim, though! :-)

John

There's indeed a wind turbine there, but seems to be definitely smaller than what is depicted in XP. Can be briefly seen spinning here at 3:10:

https://youtu.be/wGOKNrXfx8E?t=191

 

"Society has become so fake that the truth actually bothers people".

Posted
8 minutes ago, Murmur said:

There's indeed a wind turbine there, but seems to be definitely smaller than what is depicted in XP. Can be briefly seen spinning here at 3:10:

https://youtu.be/wGOKNrXfx8E?t=191

 

Yeah, it’s a bit too massive, and nicely placed, almost right in the approach path. But I doubt that XP has too many variations of wind turbines in its default library! ;-)

Archived

This topic is now archived and is closed to further replies.

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...