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Button to turn on Dome light

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I read a post awhile back where someone programmed a button to turn on the dome light in the NGX. Anyone had any success with doing that, and is so, how? 

 

 

 

5 hours ago, Bobsk8 said:

I read a post awhile back where someone programmed a button to turn on the dome light in the NGX. Anyone had any success with doing that, and is so, how? 

The dome light has a key command binding in the PMDG Options menu.  I assigned a key command and have been using it in NGX/747/777 no problem.  If you have a button on a controller you want to use then you can use FSUIPC to translate the button into a key command that matches the assignment in the PMDG Options.

Dan Downs KCRP

  • Author
1 hour ago, downscc said:

The dome light has a key command binding in the PMDG Options menu.  I assigned a key command and have been using it in NGX/747/777 no problem.  If you have a button on a controller you want to use then you can use FSUIPC to translate the button into a key command that matches the assignment in the PMDG Options.

The only place i didn't look.... Thanks....

 

 

 

What about the supplied SDK .It has every button and switch with their corresponding Event_ID numbers. As you have FSUIPC, its so easy to use. The number for the Dome light switch is

69890 and the parameters are 1 -2 for ON and 2-1 for OFF

Neil Ward

CPU Intel Core i7 [email protected] with FrostFlow 240L Liquid Cooling, M/B ROG STRIX X299-E-GAMING, NVIDIA GeForce GTX 1080 Ti, RAM G.Skill 32GB DDR4 Ripjaws Blue, 

11 hours ago, Freo said:

What about the supplied SDK .It has every button and switch with their corresponding Event_ID numbers. As you have FSUIPC, its so easy to use. The number for the Dome light switch is

69890 and the parameters are 1 -2 for ON and 2-1 for OFF

Is that easier than using the PMDG Options menu?  Seems like poking values into a running program is a little more Rube Goldberg of an approach when a simple solution exists.

Dan Downs KCRP

Hi Dan,

Had to look up who Rube Goldberg was, so I suppose that there is another solution to the question. As I have over 60 switches,rotaries and push buttons for my 737NGX, and as the options menu doesn't cover 90% of them, I just naturally use the SDK for all of them. Each to their own I suppose.

Cheers,

Neil

Neil Ward

CPU Intel Core i7 [email protected] with FrostFlow 240L Liquid Cooling, M/B ROG STRIX X299-E-GAMING, NVIDIA GeForce GTX 1080 Ti, RAM G.Skill 32GB DDR4 Ripjaws Blue, 

15 hours ago, Freo said:

and as the options menu doesn't cover 90% of them, I just naturally use the SDK for all of them

Ok, let me say that as an engineer I agree that this is a good strategy.  I do a similar thing with add on scenery, regardless of how the addon installer plugs addons into P3D I will always modify that to match the other 100+ addons I have.

Dan Downs KCRP

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