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Hello,

The last VMR generator v10.8 doesn't support IVAO MTL, because of old models etc, but IVAO has recently updated the MTL library for those flying P3Dv4.2, I did install the new 64bit IVAO MTL library for P3Dv4.2 this morning and then did a test flight connecting to IVAO and no more black, invisible,no gear planes! (see pics, showing on IVAO this morning at EHAM..)

 

https://1drv.ms/f/s!AudnYFFqh7Lb31WNJ0CbnJWcaGSy

 

 

Please can an update be made to VMR Generator 10.8 to allow support for IVAO_MTL again as now they are fully 64bit P3dV4.2!

 

Thanks and great software!

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Just a question: I am not a member of IVAO, but a user of PSXSeecontraffic. Would it be possible for me to use the new IVAO models as well?

Thanks and kind regards, Michael

 

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12 hours ago, pmb said:

..  Would it be possible for me to use the new IVAO models as well?.. 

 

Hi, anyone can use the new IVAO models, provided they use P3DV4.2..  if FSX is used it will not work.

 

Thanks and kind regards.

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1 hour ago, Victoroos said:

How would you download them? the mtl?

You would first need to obtain an IVAO pilot ID, then download the client to connect to IVAO network, then the MTL would install automatically.

 

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Nico said he wouldn't provide support since the file structure of the IVAO_MTL aircraft is so unique- it is missing parking position info amongst other things. 

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A thanks for the comments. So I'll forget about this option for now.

Kind regards, Michael

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It is easy to modify the aircraft.cfg with what @kiek said was missing... but with almost 10,000 liveries... it could take a very long time to do that. Unless someone creates a batch file  

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1 hour ago, bjratchf said:

Nico said he wouldn't provide support since the file structure of the IVAO_MTL aircraft is so unique- it is missing parking position info amongst other things. 

Thanks for feedback, so pity, I can see the aircrafts alright but without their livery, just a few, this morning I connected to PSXseecon and saw an EasyJet aircraft, all the rest, just the out of hangar liveries ie Boeing 747-400 liveries etc, yesterday I saw one too but don't recall which one.

So it does see some.

 

What I did, upon installing Psxseecon v9.33 and vmr generator 10.8, I copied/paste the old 8.6 (that I kept) ai_tx_liveries into vmr 10.8 so psxseecon could see some ai_tx_liveries file to work with.

 

I don't wanna buy UTL since it does the same thing as psxseecon does, so yeah I'd have the mtl but already have ivao ones..

 

25 minutes ago, bjratchf said:

It is easy to modify the aircraft.cfg with what @kiek said was missing... but with almost 10,000 liveries... it could take a very long time to do that. Unless someone creates a batch file  

Indeed, a batch file programmer would come handy here ;)

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I am impressed with the new IVAO_MTL and how accurately it matched airframes when I was poking around vPilot in observer mode. So hopefully some good Samaritan takes to the project (maybe me!)

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Hi guys.

The IVAO_MTL has a weird  filestructure, but it is not impossible for me to get a list of the liveries. I have done that in the past, but removed that option from VMRGenerator when I found out that the liveries were too bad for P3DV4. 

But if their quality has been improved I might put the removed ivao_mtl processing code back in VMRGenerator...

Nico

 

Edited by kiek

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1 hour ago, bjratchf said:

I am impressed with the new IVAO_MTL and how accurately it matched airframes when I was poking around vPilot in observer mode. So hopefully some good Samaritan takes to the project (maybe me!)

I thought that you were not allowed to use the IVAO_MTL at VATSIM, or have they changed policy?

Nico

Edited by kiek

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30 minutes ago, kiek said:

Hi guys.

The IVAO_MTL has a weird  filestructure, but it is not impossible for me to get a list of the liveries. I have done that in the past, but removed that option from VMRGenerator when I found out that the liveries were too bad for P3DV4. 

But if their quality has been improved I might put the removed ivao_mtl processing code back in VMRGenerator...

Nico

 

Hi Nico,

Thanks for your input, yes I can confirm the ivao mtl has been improved, we don't see anymore fs2004 black nor invisible nor with no gear airplanes on ivao, please see pics from my initial post, IVAO has recently released a new 64bit ivao mtl library to work with P3Dv4. That would be greatly appreciated if you could put ivao code back into VMRGenerator ;)

28 minutes ago, kiek said:

I thought that you were not allowed to use the IVAO_MTL at VATSIM, or have they changed policy?

Nico

They haven't, I guess some work around had been done to be able to see ivao mtl with vpilot.

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I am completely alien to those online networks, thus may I ask if a similar model collection is available for VATSIM and if so is this accessible and perhaps usable for PSXSeecontraffic?

Thanks and kind regards, Michael

 

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1 hour ago, pmb said:

I am completely alien to those online networks, thus may I ask if a similar model collection is available for VATSIM and if so is this accessible and perhaps usable for PSXSeecontraffic?

Thanks and kind regards, Michael

 

There isn't a specific mtl coming with vpilot, vpilot just reads what models your sim has, if you have UTL, vpilot will see your UTL, if you have WOAI vpilot will see your WOAI and so on..

It is only IVAO providing the MTLs, and they're really good, with lights strobes beacon nav flaps etc, you need fly on IVAO network for that lol, before VATSIM vpilot, like for any mtl library UTL WOAI etc, was reading IVAO mtl, but after IVAO spoke to VATSIM about conflict of interest (which makes sense), VATSIM stopped vpilot from using IVAO mtl. Now I'm not gonna develop on that for obvious reason ;)

 

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Thanks AIRIFR,  I understand. Business as usual.

So I am in a deep moral conflict if I should join IVAO just for getting the models without any intention of actually using their services.

Kind regards, Michael

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I hate to ask what is probably obvious to most, but what is MTL?

And Michael, you're not the only one interested in models/liveries for PSXseecontraffic. I've been using a mixture of AI sources and I get LOTS of mismatches because I don't have all the necessary liveries, and in some cases airframes. I had considered buying UTL just to use the liveries etc., but have abandoned that idea for several reasons, which become obvious if one reads the forums about UTL liveries.

I am not interested in spending the time required to build an extensive AI fleet from pieces. So at this point I'm stuck seeing some odd liveries in US airports.

If this IVAO AI thing would work with PSXseecontraffic, I'd be onboard in a heartbeat, with absolutely no moral qualms whatever...unless of course IVAO specifically requests the models not be used as such.

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2 hours ago, pmb said:

Thanks AIRIFR,  I understand. Business as usual.

So I am in a deep moral conflict if I should join IVAO just for getting the models without any intention of actually using their services.

Kind regards, Michael

You're welcome Michael, you should join IVAO, provided Nico puts code back into VMRGenerator AND you use P3DV4.2, otherwise it won't work.

Kind regards.

1 hour ago, somiller said:

I hate to ask what is probably obvious to most, but what is MTL?

And Michael, you're not the only one interested in models/liveries for PSXseecontraffic. I've been using a mixture of AI sources and I get LOTS of mismatches because I don't have all the necessary liveries, and in some cases airframes. I had considered buying UTL just to use the liveries etc., but have abandoned that idea for several reasons, which become obvious if one reads the forums about UTL liveries.

I am not interested in spending the time required to build an extensive AI fleet from pieces. So at this point I'm stuck seeing some odd liveries in US airports.

If this IVAO AI thing would work with PSXseecontraffic, I'd be onboard in a heartbeat, with absolutely no moral qualms whatever...unless of course IVAO specifically requests the models not be used as such.

MTL is Multi-player Traffic Library, aircrafts rendered in the flight simulators, with the Airlines liveries, to push realism further.

If Nico puts code back into VMRGenerator and you fly P3DV4.2, it will work with IVAO MTL, there is no objection from IVAO to use IVAO MTL on PSXSeecontraffic, just on VATSIM, as IVAO and VATSIM are the two online flying networks. So you should join.

PSXSeecontraffic not serving same purpose, although it allows IVAO and VATSIM on its platform. 

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AIRIFR,

Very kind of you to provide such a detailed response. Assuming Nico restores the code in VMRGenerator, it appears the only requisite I don't satisfy at the moment, is P3Dv4.2, as I'm still on v4.1. When I move to v4.2 I will most certainly join IVAO and try the library, and will probably even give the network a try...it's something I've been wanting to do, but just haven't attempted yet.

Kind Regards,

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7 hours ago, somiller said:

AIRIFR,

Very kind of you to provide such a detailed response. Assuming Nico restores the code in VMRGenerator, it appears the only requisite I don't satisfy at the moment, is P3Dv4.2, as I'm still on v4.1. When I move to v4.2 I will most certainly join IVAO and try the library, and will probably even give the network a try...it's something I've been wanting to do, but just haven't attempted yet.

Kind Regards,

It's my pleasure somiller.

And I might have good news for you, I was in the thinking we needed v4.2 but any v4 would do for P3D, as long as you don't use v3 which is 32bit, v4 is 64bit so you don't need wait update to v4.2, go ahead! ;) (you might as well update to v4.2 which will give you better P3Dv4, and all addons providers starting or having already updated their addons for compatibility with v4.2, including psxseecon :))

 

Kind regards.

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Hi guys,

I have just released VMRGenerator 10.9 beta with re-installed support for IVAO_MTL.

Note that I have not tried it with the IVAO_MTL for P3Dv4 because I do not have that library. However, assuming that IVAO has not changed their data structure  I have put back my old IVAO_MTL processing code.

Make sure that the IVAO_MTL folder is named IVAO_MTL otherwise it will not be detected.

With this support IVAO pilots will be able to use their liveries locally in PSXseeconTraffic...

Nico

Edited by kiek
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2 hours ago, kiek said:

Hi guys,

I have just released VMRGenerator 10.9 beta with re-installed support for IVAO_MTL.

Note that I have not tried it with the IVAO_MTL for P3Dv4 because I do not have that library. However, assuming that IVAO has not changed their data structure  I have put back my old IVAO_MTL processing code.

Make sure that the IVAO_MTL folder is named IVAO_MTL otherwise it will not be detected.

With this support IVAO pilots will be able to use their liveries locally in PSXseeconTraffic...

Nico

Hi Nico,

 

I just installed 10.9beta, in flight at the moment over the ocean so not much traffic, I'll report back after landing, another 5h or so.

 

Thanks a lot for reinstating IVAO_MTL into VMRGenerator! :happy:

Best regards,

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I installed vPilotai v1.10 and did a couple of rudimentary tests by sitting at various major US airports to check matching...was getting between 50% and 65%. Resource use with up to 100 ai was minimal.

I know this has nothing to do with the thread, but thought it might be useful as a comparison to IVAO_MTL.

Depending of AIRIFR's results, I may give IVAO_MTL a try.

AIRFIR I'd be especially interested in what matching rate you get, and how much burden is placed on your system by IVAO_MTL.

Also would be helpful to know your system specs.

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1 hour ago, somiller said:

I installed vPilotai v1.10 and did a couple of rudimentary tests by sitting at various major US airports to check matching...was getting between 50% and 65%. Resource use with up to 100 ai was minimal.

I know this has nothing to do with the thread, but thought it might be useful as a comparison to IVAO_MTL.

Depending of AIRIFR's results, I may give IVAO_MTL a try.

AIRFIR I'd be especially interested in what matching rate you get, and how much burden is placed on your system by IVAO_MTL.

Also would be helpful to know your system specs.

I never heard of vpilotai, I have vpilot but vpilotai never heard of it.

IVAO_MTLs run inside P3D process as they're SimObjects, so initial loading time of the sim is longer because sim needs read all those thousands objects, but then once it is loaded, done forget about them, they're ready-play, so NO burden at all. At the moment in flight P3D CPU process averages 65%.

I run P3D in default Program files folder, on SSD, with 8GB graphics, on I7 3.4GHZ.

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AIRIFR,

What matching % were you experiencing?

It doesn't appear there is any affiliation between VATSIM/vPilot, and vPilot AI, other than the fact that AI apparently works well in vPilot on VATSIM.

Here's the link: http://vpilotai.boards.net/

In order to see the forum boards you have to sign-up, but once you do, go to this link, where you can download the models/liveries: http://vpilotai.boards.net/thread/38/vpilot-ai-version-1-released

They are not officially supporting P3Dv4x, but so far, I've found no problems (admittedly with very little experience).

Regards,

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