whamil77

B200 Raisbeck EPIC with PT6A-52 Engines Mod Released

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I have completed the Carenado B200 mod and those of you on the mailing list should be seeing it in your mailboxes.  Summary of changes below:

-   ITT measurement and display - ITT operates correctly and you CAN over-temp an engine

-   Prop Deice and loadmeter

-   Surface Deice and pneumatic pressure gauge

-   Electrical system including generators and battery loads

-   Autopilot

-   EFIS

-   Performance (Power, airspeed, torque, fuel flow, ITT)

-   Night lighting of instrument panel

-   Gauge changes to coincide with PT6A-52 engines

-   Winglets permanently visible

-   Annunciator panel corrections

-   Oxygen pressure indication

-   Inverter power indication

-   Fuel transfer lights

-   Fuel valve correction

-   Auto-ignition during start correction

-   Start logic (normal, hung start, hot start)

-   Engine fire logic and extinguishing logic

-   Idle control

-   Autofeather and autofeather test

-   “Cold and Dark” and “Ready for Taxi” system added

-   FDE changes

-   Provisions for default GNS, F1GNS, and F1GTN avionics

-  Appropriate manuals included

 

From the readme

"The ITT gauge now shows real world temperatures and it is not very difficult to over-temp an engine.  If the over-temp is bad enough, engine damage and fire may ensue.  I also highly recommend memorizing engine fire emergency procedures (they’re easy and logical).  Failure to act in a timely manner during a fire could result in loss of the airplane. " 

Anyone not on the mailing list that would like to give it a try, send me a PM.  If you want to be included on future updates please include an email address. 

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Bill, this mod is a very complete and a very useful upgrade for this plane. It's like having a brand new B200! I'd like to congratulate you and thank you very much for your outstanding job and contributions to the Flight Simulation club!!

 

Best Regars,

Roberto

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Posted (edited)

hi bill-just sent you a PM to send me the mod.  many thanks.

sean

Edited by shnewsman
misspelled word

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Very impressive mod!  Thank you Bill for all your work on this.  One problem I am having, however, is with the DC Generators.  They don't work any more.  The 'DC GEN' annunciator lights remain on and the DC meters on the overhead remain at '0'.  Anything I am doing wrong?  (I'm using the FSX version).

Regards,

David

 

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6 hours ago, torque2 said:

Very impressive mod!  Thank you Bill for all your work on this.  One problem I am having, however, is with the DC Generators.  They don't work any more.  The 'DC GEN' annunciator lights remain on and the DC meters on the overhead remain at '0'.  Anything I am doing wrong?  (I'm using the FSX version).

Regards,

David

 

They are automatically turned off when the starter function is engaged.  It's the same piece of machinery that provides starting power when needed and when not being used as starters provide electrical generation.  The generator function must be re-engaged after start by setting the generator switches to "reset".  Are you doing that?

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1 hour ago, whamil77 said:

They are automatically turned off when the starter function is engaged.  It's the same piece of machinery that provides starting power when needed and when not being used as starters provide electrical generation.  The generator function must be re-engaged after start by setting the generator switches to "reset".  Are you doing that?

Hi Bill. I've noticed this same issue with the generators. In my case, re-engageing generators after start by setting the generator switches to "reset" does not fix the problem. The generators lights keeps "on" in the annunciators and the DC meters keeps in zero. However, I've also noticed that the batteries don't discharge.

 

Regards,

Roberto

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1 hour ago, whamil77 said:

They are automatically turned off when the starter function is engaged.  It's the same piece of machinery that provides starting power when needed and when not being used as starters provide electrical generation.  The generator function must be re-engaged after start by setting the generator switches to "reset".  Are you doing that?

I am unable to find a way to reset the generators.  There is a Master Switch cover I can raise and lower, but the generator switches themselves only have two positions - ON or OFF.  There is no third 'Reset' position I can identify with right or left clicks, nor with the mousewheel.

David

 

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I have since learned that I am running an older version of the aircraft (from 2014), so that may be my problem.  I will try to obtain the latest version and try again.

David

 

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8 hours ago, Ralvarez232 said:

Hi Bill. I've noticed this same issue with the generators. In my case, re-engageing generators after start by setting the generator switches to "reset" does not fix the problem. The generators lights keeps "on" in the annunciators and the DC meters keeps in zero. However, I've also noticed that the batteries don't discharge.

 

Regards,

Roberto

Roberto,

Could you please help me with some troubleshooting?  Is the problem associated with the updated interior model file "B200_interior_NK_2" in the model.nk folder?  Does the problem happen when using the "B200_interior_MOD_KNOBS" version in the model folder?

Thanks in advance,

Bill

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Just now, whamil77 said:

Roberto,

Could you please help me with some troubleshooting?  Is the problem associated with the updated interior model file "B200_interior_NK_2" in the model.nk folder?  Does the problem happen when using the "B200_interior_MOD_KNOBS" version in the model folder? I don't have FSX or FSX Steam installed so I can't check it.

Thanks in advance,

Bill

 

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I loaded the airplane into P3Dv1 and found the same issue.  Problem is....I have no idea on earth what the problem could be.  All of my development and testing was done in P3Vv4 but I haven't had any serious problems with any of my other mods.  This will take some time to figure out.   Sorry guys.....

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I found the issue.  Somewhere along the way (after P3D v1 but before P3D v3) the variable for a generator being active changed.  I am going through the code now and will have an update soon.  I will send it out via email.

Thanks to you gentlemen for bringing the problem to my attention. 

Regards,

Bill

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After a quick test on the ground I can confirm the problem appears to be fixed.  Thank you!

David

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The patch sent by Bill works great in FSX Steam. Thank you very much!!

 

Best Regards,

Roberto

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Posted (edited)

Bill, using P3D 2.4 and the original version without the above mentioned mod and everything seems to work fine regarding the generators, perhaps in P3D 2.5 the variable for a generator being active changed, there were a lot of changes in 2.5?

Thank you for another great mod to this iconic aircraft!

Cheers

Martin

Edited by MartinRex007

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4 hours ago, MartinRex007 said:

Bill, using P3D 2.4 and the original version without the above mentioned mod and everything seems to work fine regarding the generators, perhaps in P3D 2.5 the variable for a generator being active changed, there were a lot of changes in 2.5?

Thank you for another great mod to this iconic aircraft!

Cheers

Martin

Martin,

First, thank you very much for the info.  Actually, if P3Dv2 is working properly with the original release, it means the variable changed in v2.  That same file will work in V3 and v4 but not v1 or FSX/Steam.  Good info that I can incorporate in future mods. 

Regards,

Bill

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Ah, yes that makes sense.

Thanks again for a really great mod! Such a joy flying her now!

Cheers

Martin

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Thank you again, Bill, for making another great mod.

Cheers,

Ruud

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What mailing list do you speak of? And how can I get this mod?

Gord

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Gord, PM Bill by clicking on his name (whamil77) and he will send it to you.

Cheers

Martin

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I really like this mod and appreciate Bill sharing this.

I do have a question.  It seems that the visual ITT indication doesn't match the tooltip by almost 190 deg.  I normally do not use the tool tips, but, it seems as if the engines are running hot.  

I am at FL240, ISA +5, and set for 1800 RPM / normal cruise power (1940 Ft Lbs using the Raisbeck charts ISA +10).  With that I am getting a visual indication of 790 deg (tooltip 600).  Airspeed is almost to the book (great job Bill).

Is that expected behavior?  There is no way I could get to maximum cruise power w/o toasting an engine, it seems.   (2070 ft lbs for ISA +10 / 1800 RPM).  Also tried 1700 RPM, similar results.

All in v4.2 using the gns panel cfg.

Thanks for any thoughts..

Joe

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Joe,

The tooltip is based on FSX/P3D variables, which are wrong beyond belief. 

I just did FL240, ISA+10, 1800 RPM/max cruise power 2070 ft lbs ( I actually got it settled at 2098 ft lbs.)  Got approx 815C ITT, 5C below the limit.  Looking at that particular chart, the engines become ITT limited somewhere between FL220 and FL240.  This means ITT is maxed-out, therefore the power levers can't be pushed further forward and torque decreases with altitude.  The fact that I got the charted power at 5C below the ITT limit means that the engines are actually running a little cold in my mod.

Most operators wouldn't run the engines up against the ITT limit but the manufacturer can use it to advertise the maximum possible TAS.  But 815C is not an unreasonable setting on an engine that has an 820C limit.  

I ran the engines a little cold to account for the terrible PID controller so overshoots wouldn't cause spontaneous engine fires.

Regards,

Bill 

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Thanks for the info Bill - that helps a lot.

Joe

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