July 2, 20187 yr Author 1 minute ago, jabloomf1230 said: This is a cumulative effect. It's not noticeable at the beginning of a flight but it become noticeable as on one descends from high altitude to land. By analogy here's what the terrain engine is attempting to do: I see your point, however I had the exact same settings in P3D v4.1 and never seen this happened before. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
July 2, 20187 yr Commercial Member 2 minutes ago, captain420 said: Then this problem is very strange indeed, and I'm wondering what is the cause of this. I don't recall ever seeing this in P3D v4.1, which I was using previously. Could be a problem in the new 4.3 that is caused from the new rendering technique used for ground and or photo textures. It has to be. I run an insanely smooth sim experience. This is something I've never ever seen until the first flight after 4.3 update and all subsequent long/high flights. Creator, TheSkyLounge.TV | ON APPROACH Podcast
July 2, 20187 yr That's why pausing the sim and waiting a minute or two sometimes fixes the problem .The terrain engine keeps running in the background and eventually catches up. Reloading the scenery library from the menu does basically the same thing.
July 2, 20187 yr Commercial Member 5 minutes ago, jabloomf1230 said: That's why pausing the sim and waiting a minute or two sometimes fixes the problem .The terrain engine keeps running in the background and eventually catches up. Reloading the scenery library from the menu does basically the same thing. Pausing the sim does absolutely nothing, it never renders back in. This isn't the standard it's blurry because it's loading syndrome. To test the suggestion last night I paused and watched WESTWORLD, came back an hr later and it was the same. Creator, TheSkyLounge.TV | ON APPROACH Podcast
July 2, 20187 yr 54 minutes ago, skysurfer said: I had this issue in 4.2 with FFTF and I still have it in 4.3 with or without FFTF. A fixed FFTF value will have little or no impact on the problem described in the thread. The payware utility FFTF Dynamic varies FFTF in real time based on a target frame rate range and altitude AGL. Don't go running out and buying thinking the utility is a cure all. It isn't.
July 2, 20187 yr 4 minutes ago, jabloomf1230 said: A fixed FFTF value will have little or no impact on the problem described in the thread. The payware utility FFTF Dynamic varies FFTF in real time based on a target frame rate range and altitude AGL. Don't go running out and buying thinking the utility is a cure all. It isn't. If either pausing the sim or reloading the scenery library don't work for you, the only other option is to reduce the various LOD settings for scenery, trees and other autogen. Or maybe try rebuilding Prepar3d.cfg so that you start with default settings. I'm not trying to imply that the problem is imaginary. I see it also. Just not the extent that some have stated.
July 2, 20187 yr Commercial Member 1 minute ago, jabloomf1230 said: If either pausing the sim or reloading the scenery library don't work for you, the only other option is to reduce the various LOD settings for scenery, trees and other autogen. Or maybe try rebuilding Prepar3d.cfg so that you start with default settings. I'm not trying to imply that the problem is imaginary. I see it also. Just not the extent that some have stated. No worries I really value the input, the more minds the more likely we are to find a pattern! I ran with a fresh prepar3d CFG unmodified, same issue. Then went all load bearing sliders to the left, same issue. Creator, TheSkyLounge.TV | ON APPROACH Podcast
July 2, 20187 yr Commercial Member Because I produce content, i'm getting close to calling a roll back to 4.2. Has anyone following this thread ever downgraded? Is it the same as upgrading but with the prior CLIENT and CONTENT installers .cabs? Creator, TheSkyLounge.TV | ON APPROACH Podcast
July 2, 20187 yr Yes, I've downgraded frequently during Beta cycles, just make sure you regen the Prepar3d.cfg (delete your old one), delete your shaders, re-index your scenery library ... assuming you're just doing a Client downgrade (not content and not scenery). As I eluded to earlier, there are many possibilities that can trigger "blurries", Photoreal (PR) add-ons is one of them. Based on the pictures by OMGEDSON my first initial thought is: 1. Considerable PR enabled in your scenery library and/or add-on folder, try enabling ONLY the PR entries you need for flight. 2. In P3D, open the scenery library, don't make any changes and hit OK (this should re-index scenery including add-ons approach) 3. Running some add-ons that are not P3D V4.x compatible 4. If you run a lot of PR, then be sure to cap framerate (per suggestion above) and set the following values: FIBER_FRAME_TIME_FRACTION=0.66 SWAP_WAIT_TIMEOUT=60 TextureMaxLoad=12 It would be very helpful if those with this issue list all the add-ons being used ... diagnostics to your issues could take a VERY different direction based on those Add-Ons you folks have installed. It would also be helpful to see your core activity (TaskMgr) for each core (I'm assuming no one is using the AffinityMask value?) while flying over a dense area. Pending on how your CPU cores are working, you may want to adjust CPU AffinityMask. Also be sure to turn OFF any Antivirus while flying. I'd be VERY surprised if downgrade to V4.2 solves this issue because I'm not aware of any major changes to the terrain engine during the V4.3 beta cycle. As a test set Autogen Building = Lowest value and turn off Dynamic Lights. Also, experiment with those values above, uncheck any non relevant scenery/airports not being used in your long distance flight. I'm not saying these are solutions, but as you can see from my video a "default" P3D at fairly high settings on a mid tier PC with sim rate changes over a heavy AG location like LA isn't running to any blurries. However, in my test it's important to know that is mostly all LC (landclass) and not PR (photoreal). On a side note, I have experience that type of blurries problem, it was when I had over 500GB of PR enabled. The other time it was related to my BIOS/EFI and Intel's Turbo Boost Max driver (resolved by updating both EFI and drivers) ... your individual CPU core loads will be a good indicator hence my desire for you folks to show your TaskMgr core usage. Cheers, Rob.
July 2, 20187 yr I also seem to suffer massive with this. Not an overall issue in 4.2. I am using latest Nvidia drivers for now. Tried setting the Autogen draw distance to Max and it actually helped but my SLI and drivers produces a DXGI hung up error. Thanks Michael Moe Michael Moe
July 2, 20187 yr Author 1 hour ago, jabloomf1230 said: That's why pausing the sim and waiting a minute or two sometimes fixes the problem .The terrain engine keeps running in the background and eventually catches up. Reloading the scenery library from the menu does basically the same thing. This doesn't seme to fix it for me. I had the sim paused for more than 5 minutes and nothing changed. But even if that worked, it's a temporary fix. I hope we can find the cause of this issue so that LM can potentially fix it. Like I mentioned earlier, this never happened to me before. I only noticed this after installing P3D v4.3. I don't think I'm overworking my with my settings either, if you look at them, they're fairly reasonable. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
July 2, 20187 yr 1 hour ago, jabloomf1230 said: A fixed FFTF value will have little or no impact on the problem described in the thread. The payware utility FFTF Dynamic varies FFTF in real time based on a target frame rate range and altitude AGL. Don't go running out and buying thinking the utility is a cure all. It isn't. I was just saying that I had this issue on 4.2 and 4.3. Someone stated that FFTF could make some improvement, P3D runs pretty smooth but does not help to reduce blurriness. Thx I9-13900K | ASUS ROG Strix Z790-E Gaming LGA 1700 | MSI Gaming GeForce RTX 4090 24GB | CORSAIR iCUE H150i ELITE LCD Liquid Cooler | CORSAIR DOMINATOR PLATINUM 64GB (2X36) 5200MHx DDR5 | Thermaltake GF3 1650W 80+ Gold PSU | Samsung QN90C Neo QLED TV 50”
July 2, 20187 yr Commercial Member 9 minutes ago, Rob Ainscough said: Yes, I've downgraded frequently during Beta cycles, just make sure you regen the Prepar3d.cfg (delete your old one), delete your shaders, re-index your scenery library ... assuming you're just doing a Client downgrade (not content and not scenery). As I eluded to earlier, there are many possibilities that can trigger "blurries", Photoreal (PR) add-ons is one of them. Based on the pictures by OMGEDSON my first initial thought is: 1. Considerable PR enabled in your scenery library and/or add-on folder, try enabling ONLY the PR entries you need for flight. 2. In P3D, open the scenery library, don't make any changes and hit OK (this should re-index scenery including add-ons approach) 3. Running some add-ons that are not P3D V4.x compatible 4. If you run a lot of PR, then be sure to cap framerate (per suggestion above) and set the following values: FIBER_FRAME_TIME_FRACTION=0.66 SWAP_WAIT_TIMEOUT=60 TextureMaxLoad=12 It would be very helpful if those with this issue list all the add-ons being used ... diagnostics to your issues could take a VERY different direction based on those Add-Ons you folks have installed. It would also be helpful to see your core activity (TaskMgr) for each core (I'm assuming no one is using the AffinityMask value?) while flying over a dense area. Pending on how your CPU cores are working, you may want to adjust CPU AffinityMask. Also be sure to turn OFF any Antivirus while flying. I'd be VERY surprised if downgrade to V4.2 solves this issue because I'm not aware of any major changes to the terrain engine during the V4.3 beta cycle. As a test set Autogen Building = Lowest value and turn off Dynamic Lights. Also, experiment with those values above, uncheck any non relevant scenery/airports not being used in your long distance flight. I'm not saying these are solutions, but as you can see from my video a "default" P3D at fairly high settings on a mid tier PC with sim rate changes over a heavy AG location like LA isn't running to any blurries. However, in my test it's important to know that is mostly all LC (landclass) and not PR (photoreal). On a side note, I have experience that type of blurries problem, it was when I had over 500GB of PR enabled. The other time it was related to my BIOS/EFI and Intel's Turbo Boost Max driver (resolved by updating both EFI and drivers) ... your individual CPU core loads will be a good indicator hence my desire for you folks to show your TaskMgr core usage. Cheers, Rob. I love a good mystery and will consider and try the above. Thanks for the input. The crazy thing is I have done this flight the night prior to upgrading and did so without issue. I'm more certain that reverting back will fix it. However, I'll try some other things first for the thrill of the chase! Creator, TheSkyLounge.TV | ON APPROACH Podcast
July 2, 20187 yr Someone had opened a similar topic in P3D forum. I had joined the conversation and pointed out that too many many simmers are having this issue. I hope LM will look into it. I9-13900K | ASUS ROG Strix Z790-E Gaming LGA 1700 | MSI Gaming GeForce RTX 4090 24GB | CORSAIR iCUE H150i ELITE LCD Liquid Cooler | CORSAIR DOMINATOR PLATINUM 64GB (2X36) 5200MHx DDR5 | Thermaltake GF3 1650W 80+ Gold PSU | Samsung QN90C Neo QLED TV 50”
July 2, 20187 yr Author I will try to be as detailed as much as I can tand contribute my settings and addons to see if others here who are facing the same problems could possibly help out. My add ons that I used during the time of this problem: FS2Crew PMDG 777 FTX Global, Vector, openLC NA FSDT KIAH FSDT KMEM GSX FSTramp PFPX REX Skyforce 3D (Used for textures only, I keep this running for the cloudsync features) Active Sky Next PTA Shaders FSUIPC Chaseplane AI Traffic Global AI Ship Traffic PMDG 777-200LR Here's my Prepar3D.cfg [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 VIDEO_CAPTURE_BIT_RATE=3200000 VIDEO_CAPTURE_IS_THREADED=True VIDEO_CAPTURE_INFO_SEND_RATE=20 VIDEO_CAPTURE_MAX_FRAME_SIZE=500000 VIDEO_CAPTURE_TTL=255 HDR_BRIGHTNESS=1.200000 HDR_BLOOM_THRESHOLD=3.000000 HDR_BLOOM_MAGNITUDE=0.300000 HDR_BLOOM_BLUR_SIGMA=0.800000 TONEMAP_DAY_EXPOSURE_KEY=0.280000 TONEMAP_NIGHT_EXPOSURE_KEY=0.130000 HDR_SATURATION=1.100000 MAX_POINT_LIGHTS=250 MAX_SPOT_LIGHTS=250 ViewGroup_Number=-1 MIPMAP_VC_PANELS=1 TEXTURE_MAX_LOAD=4096 NUM_LIGHTS=4 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DYNAMIC_LIGHTING=1 DAWN_DUSK_SMOOTHING=1 LENSFLARE=0 HDR=1 DYNAMIC_REFLECTIONS=0 SHADOW_QUALITY=2 SHADOW_DRAW_DISTANCE=1 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=1 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=0 TERRAIN_SHADOWS_CAST=0 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=0 CLOUD_SHADOWS_CAST=1 PARTICLES_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=1 EXTERIOR_SHADOWS_RECEIVE=1 SIMOBJECT_SHADOWS_RECEIVE=0 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=0 BUILDING_SHADOWS_RECEIVE=0 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHAD0W_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=2 EFFECTS_DISTANCE=2 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 HIGHMEMFIX=1 MAP_DRAW_THREADED=1 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 TESSELLATION=1 CLOUD_SHADOW_CAST_DISTANCE=6 TERRAIN_SHADOW_CAST_DISTANCE=5 OBJECT_SHADOW_CAST_DISTANCE=4 CLOUD_SHADOW_TEXTURE_SIZE=256 [WEATHER] CLOUD_FACING_MODE=0 WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=1 CLOUD_DRAW_DISTANCE=6 DETAILED_CLOUDS=1 OPTIMIZE_DENSE_CLOUDS=0 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 VolumetricFog=1 DetailedPrecipitation=1 [DISPLAY] TEXTUREMAXLOAD=30 ChangeTime=4.000000 TransitionTime=4.000000 TEXTURE_FILTERING=16 MSAA=4 SSAA=0 VSYNC=0 FXAA=0 TRIPLE_BUFFER=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=30 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=True FullScreenBackground=False FullScreenAutoFill=True ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperLeftTextColorUser=255,0,0 InfoUpperLeftTextColorNonUser=255,127,0 InfoUpperLeftBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True InfoWeaponSystemEnable=True InfoCountermeasureEnable=True InfoUpperRightTextEnable=True Fullscreen=True [SCENERY] AUTOGEN_DRAW_DISTANCE=12000.000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 MaxRegionsPurgePerFrame=16 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 AUTOGEN_VEGETATION_TYPE=0 IMAGE_COMPLEXITY=3 [MAIN] User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar LabelsSupported=Airplane, Helicopter Location=1014,788,2692,1861,\\.\DISPLAY1 ShowInfoText=1 LocationFullScreen=0,0,3840,2160,\\.\DISPLAY1 Maximized=1 HideMenuNormal=0 HideMenuFullscreen=1 ContentErrorReporting=1 [PANELS] IMAGE_QUALITY=1 SAVE_AND_LOAD_PANEL_STATE=0 MAX_VC_TEXTURE_RESOLUTION=4096 PANEL_OPACITY=100 QUICKTIPS=1 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 PANELS_ALWAYS_ON_TOP=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [SlewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [SlewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [SlewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [Avatar] DefaultAvatar=Army Infantry [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [USERINTERFACE] RestoreTimeOnMove=1 SHOW_SCENARIO_WINDOW=1 BroadcastGPSData=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 ScreenshotImageFormat=2 SHOW_MISSION_CAPTIONS=1 Map_Orientation=2 MUTE_ON_LOST_FOCUS=0 ShowMessageText=True [DISPLAY.Device.NVIDIA GeForce GTX 1080.0.0] Mode=3840x2160x32 [TrafficManager] AirlineDensity=40 GADensity=0 FreewayDensity=10 ShipsAndFerriesDensity=10 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [AContain] ShowLabels=0 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 EnableRibbonVisuals=0 ShowRibbonUserObject=0 ShowRibbonUserAvatar=0 ShowRibbonAircraft=0 ShowRibbonGroundVehicles=0 ShowRibbonBoats=0 ShowRibbonAvatars=0 ShowRibbonWeapons=0 ShowRibbonCountermeasures=0 UserObjectRibbonColor=FFFF0000 UserAvatarRibbonColor=FFFF8000 AircraftRibbonColor=FF0000FF GroundVehicleRibbonColor=FF00FF00 BoatRibbonColor=FF00FFFF AvatarRibbonColor=FFFFFF00 WeaponRibbonColor=FF800000 CountermeasureRibbonColor=FF640080 RibbonFidelity=5.000000 RibbonMaxDistance=3218.689941 [TERRAIN] LOD_RADIUS=6.500000 TEXTURE_SIZE_EXP=8 TESSELLATION_FACTOR=85 MESH_RESOLUTION=24 TEXTURE_RESOLUTION=28 AUTOGEN_VEGETATION_DENSITY=2 AUTOGEN_BUILDING_DENSITY=1 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=1 WATER_REFLECT_USERAIRCRAFT=0 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=0 WATER_CLARITY=30 WATER_DETAIL=2 UseGlobalTerrainView=False [ATC] AutoOpenAirTrafficWindow=1 UsePilotVoice=1 ShowATCText=1 PilotVoice=131072 COMM_MSG_AI_ATC_COLOR=0XFF8C00 COMM_MSG_ATC_AI_COLOR=0X00008B COMM_MSG_ATC_USER_COLOR=0X006400 COMM_MSG_USER_ATC_COLOR=0XA52A2A COMM_MSG_ATIS_COLOR=00000000 [INTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=0.500000 Torque=0.500000 GyroEffect=0.500000 CrashTolerance=0.500000 General=0.500000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=False RealMixture=False StressDamage=False GEffect=False ManualLights=True GyroDrift=False CrashWithDyn=False CrashDetection=False AvatarNoCollision=False OnCrashAction=0 AutoTrim=False MomentumEffect=True [ATTACHMENTS] WeaponHighlight=False HighlightDuration=1.000000 AutoWeaponSwitching=False UnlimitedWeapons=False UnlimitedCountermeasures=False IgnoreAttachmentWeight=True IgnoreAttachmentForces=True [RECORDER] RecordAITraffic=True RecordAirportVehicles=True RecordLeisureBoats=True [SIM] SYSCLOCK=0 OPTIMIZE_PARTS=1 [SOUND] SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 PrimaryPlaybackDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoicePlaybackDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceCaptureDevice={DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND_FADER1=1.000000 SOUND_FADER2=0.700000 SOUND_FADER3=1.000000 SOUND_FADER4=0.500000 [STARTUP] DEMO=0 STARTUP_DEMO= LOAD_SCENARIO_TOOLS=1 LoadCorePlugins=1 LoadWindow=1 LoadVirtualReality=1 EnableVirtualRealityOnStartup=0 EnableVoiceControl=0 [PointOfInterestSystem] CycleSetting=0 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=4096 [MISC] Com_Rate=7 [FlightPlanMap] LineWidth=2 [DISPLAY.Device.NVIDIA GeForce GTX 1080.0.1] Mode=1920x1080x32 [MULTIPLAYER] LanUsername="Player" VoiceCompressionBitRate=96000 EnableVoice=1 FrameSyncRate=0 I am not using any AFFINITY MASK settings, and I run an i7-3770k OC to 4.5GHz with HT enabled. 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