June 30, 20187 yr Author Speaking of which, I did remember using the Time compression feature during my flight in the 777. Could this have caused my problem with the blurry ground textures? Also what is this refresh scenery texture you're speaking of? I have no idea there was such a command in P3D. UPDATE: Nevermind. As I recalled it also happened in the default F22 plane as well. Edited June 30, 20187 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 30, 20187 yr 19 hours ago, captain420 said: I just did a test flight from KIAH to KMEM, after departing from KIAH everything was sharp and crisp, but the further I got along my route, the ground textures starting getting more and more blurrier. Does anyone know what the cause of this is? I am using ORBX Global, Vector and openLC. Never seen this problem before. I have recently installed a new copy of P3D v4.3 along with most of my addons. I'm not sure if it has to do with the Library Scenery Insertion Point order in FTX Central. I checked it and mine is set to: FTX entries should be inserted below: Prepar3D Scenery openLC entries should be inserted below: FTX Is this correct? I know FTX entries should be below any 3rd on scenery, but when I look at the list, I don't see any of my 3rd party addon sceneries in there. But they show up in P3D under Scenery Library. I'm not sure what's going on. I had this issue before I upgraded my video card. I was easily maxing out it's capacity. I don't see what hardware you're running though. I had a GTX 970 pretty much running what you are add-on wise. Looked awesome right after takeoff and progressively got worse. Sometimes if I paused the sim it would catch up eventually. Brian Thibodeaux | B747-400/8, C-130 Flight Engineer, CFI, Type Rated: BE190, DC-9 (MD-80), B747-400 My Liveries
June 30, 20187 yr Author 51 minutes ago, thibodba57 said: I had this issue before I upgraded my video card. I was easily maxing out it's capacity. I don't see what hardware you're running though. I had a GTX 970 pretty much running what you are add-on wise. Looked awesome right after takeoff and progressively got worse. Sometimes if I paused the sim it would catch up eventually. My hardware is listed in my signature below. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 30, 20187 yr 19 minutes ago, captain420 said: My hardware is listed in my signature below. Oh sorry, was on my phone, doesn't show signatures. Brian Thibodeaux | B747-400/8, C-130 Flight Engineer, CFI, Type Rated: BE190, DC-9 (MD-80), B747-400 My Liveries
June 30, 20187 yr Author No problem, here are my specs: Intel i7 3770k @ 4.5Ghz / Windows 10 Professional 64 bit / 32GB DDR3 1600MHz RAM / EVGA NVIDIA GTX 1080 FTW 8GB RAM / 128MB SSD (OS Drive) / 2x2TB HDD / 750watt PSU ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 30, 20187 yr I've always had this issue when using time acceleration, however if you pause for a couple of mins it is back to normal and you can continue as usual until landing. I found that un-ticking use high resolution ground textures in the display settings cured this for me. I am guessing my GTX 970 could not handle the load. I would experiment with this option off however unfortunately it comes with the price of lower resolution textures far off into the distance.... Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
June 30, 20187 yr 5 hours ago, downscc said: I'm not sure the pause is a workaround... I assigned a key to the Refresh Texture (or Scenery) key command and use that on the occasions when I'm using increased simulation rates and I beat the rendering engine into submission. Thanks but how do you do it? I also seem to get blurry textures specially with Photoreal on arrival. Thanks Michael Moe Michael Moe
June 30, 20187 yr 6 hours ago, richjb2 said: Are you using AffinityMask in the config file? That's a known cause of progressively blurry textures as you fly from point to point. Thanks. Do you (or anyone) have any links ar addition info about this issue? This happens to me as well. I have experienced after flying for a while and also 1 hour after takeoff. Sometimes I don't have the issue at all. Scenery does catch up if I pause, but it can take a while. I don't use time compression. Assuming it is the video card, but I would expect it to be fixed if I invested in a 1080ti. MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad
July 1, 20187 yr I’ve had this issue too with time acceleration, usually pausing for a while or just running the sim at 1x time clears it up. The only exception is flying CYYZ-CYUL with flytampa airports at both ends...even with no time acceleration i get blurries that never go away. This is with a GTX1070. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
July 1, 20187 yr On 6/29/2018 at 4:01 PM, captain420 said: just did a test flight from KIAH to KMEM, after departing from KIAH everything was sharp and crisp, but the further I got along my route, the ground textures starting getting more and more blurrier. I noticed this issue also and it was caused by a single graphics setting "Scenery Complexity" ... I normally operate with this setting at Maximum/Extremely Dense (I'm also using TEXTURE_SIZE_EXP=9 or 10), but I was doing some experimentation and had dropped this setting down to "Very Dense" and I started to notice the same issue, as I flew the LC terrain wasn't resolving to the correct texture (aka blurries). So I moved the "Scenery Complexity" slider back to "Extremely Dense" and the problem resolved itself, very odd ... I didn't notice any difference in performance so I'll always keep this value at "Extremely Dense". I'll dig more into this and see what might be happening and why, it was certainly unexpected result (usually higher settings trigger blurries, not the other way around) and perhaps related to TEXTURE_SIZE_EXP. But if you haven't tried this configuration, give it a go and see what happens. Cheers, Rob.
July 1, 20187 yr Author Rob, interesting. I am running with TEXTURE_EXP_SIZE=8, and I believe my Scenery Complexity slider is set at 50%. I'll have to load up the sim and verify. At this point, I ruled out that this problem isn't because of time compression mode in the PMDG 777, it also happened when I used the default F22 plane as well. I did a test by flying the opposite way KMEM-KIAH, and maybe after 5 minutes into the flight, the ground textures started getting blurrier the further I went. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
July 1, 20187 yr 13 hours ago, captain420 said: Speaking of which, I did remember using the Time compression feature during my flight in the 777. Could this have caused my problem with the blurry ground textures? Time compression will give blurries on every computer. P3D only loads scenery once you get near to it and it needs time for that. The faster you move the more the loading will lag behind. It's just as with using slew: use that for 30 seconds at full speed into any direction and you will see nothing but blurries. Wait and after a while things will have loaded again. This is simply a very old problem of the FSX/P3D engine. BTW I also use Aerofly FS 2 and since the last update (from friday) it has a developer camera that can be used to move your view anywhere very quickly: it's like slew at warp speed. It is amazing to see that no matter where you go, everything stays sharp and focused, no loading of textures at all! As if everything really is there! I can only wish P3D will get a similar graphics engine in the future. That would solve all our performance troubles and put a definitive end to tweaking and problems like the ones you described. 😉
July 1, 20187 yr Settings too high, especially unlimited FPS, leads to blurries, because the engine won't have enough time for loading the scenery, as it is emphazing rendering the scenery. Try limiting (if not already) FPS internally, then reducing settings. Oh, using time compression or a very fast plane will of course multiply those problems. Best regards, Dimitrios 9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets
July 1, 20187 yr 10 hours ago, Michael Moe said: Thanks but how do you do it? I also seem to get blurry textures specially with Photoreal on arrival. Thanks Michael Moe Unfortunately, depending on how the photo scenery tiles are made, this is something that still needs to be addressed in P3D. If this is possible at all in the current version, given the fact that P3D‘s rendering engine is inherited from FSX. About one year ago, LM stated that this issue would be investigated: https://prepar3d.com/forum/viewtopic.php?f=6312&t=125127&sid=ae6a6bdb514e2b8c84121e4117cbf0a9&start=15 So I assume there is no ‚easy solution‘ if it comes to photo scenery on this sim platform. Chris Edited July 1, 20187 yr by Cargostorm Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
July 1, 20187 yr 17 hours ago, richjb2 said: Are you using AffinityMask in the config file? That's a known cause of progressively blurry textures as you fly from point to point. More voodoo. AffinityMask is just another parameter that interferes with the balance of scheduling, usually in unpredictable ways. So it it is nether the cause of nor the solution to blurry textures, although it can appear to be either. You're much better off tweaking parameters that are designed to adjust the balance in predictable ways. In other words, if you can find it on a menu inside P3D it's much more likely to have a useful effect. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
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