July 26, 20187 yr Hi all I just got UTL, and wow, i missed a little fuller airports, lovely ^^. However, I noticed that all jetways (FSX once at least) move. I know that is due to exits being in the cfg etc etc. but is there a way to fix that? I don't see an option like there was with UT2. vkr vic Victor Roos
July 26, 20187 yr Is this a bad thing? Georgian Virtual Airports (UGMS Mestia / UGGT Telavi / UGAM Ambrolauri)
July 26, 20187 yr 1 hour ago, Victoroos said: it takes quite a few fps yes 🙂 but you can manage that by adjusting spawning / fps culling ...... and if at a sode airport, excluding jetway animation for AI for now, cheers john martin
July 26, 20187 yr Agreed. It’s annoying. Why would I want ai all initiating the stock jetways at the same time causing an fps hit? The previous feature of ut2 was very handy. As for culling or reducing ai as a fix, well that just seems ridiculous and counter productive. anyway, this tool may help. http://www.lorby-si.com/downloads.html bottom of page, ai tweaker Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
July 26, 20187 yr thanks glenn ..... more than interesting (hope it helps with UTL) Oliver is becoming if not already a legend in "simming" for now, cheers john martin
August 1, 20187 yr Author ooh, thanks for the Lorby tool. Yeah, he is really great. I'll look into it. Thanks to both of you for the replies! ^^ Victor Roos
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