3atcos

Taxiway lights visible range too short

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Sorry - I´ll go through the tutorial. The screenshot shows blue taxiway lights fading away and become invisible about midfield. So on final approach the taxiway lights start fading into view on short final - much too late. 

 

Regards 

Asbjørn

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11 minutes ago, 3atcos said:

Sorry - I´ll go through the tutorial. The screenshot shows blue taxiway lights fading away and become invisible about midfield. So on final approach the taxiway lights start fading into view on short final - much too late. 

 

Regards 

Asbjørn

That probably has to do with fps.

On final the only lights that are important are the runway lights. All extra lights have their impact on the framerate.

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Thanks Gerard - you might be right.  I'll investigate further.

Here's the screenshot:

44691648395_5cb40eca94_k.jpg

Regards 

Asbjørn

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Hmm I’ve always had this and just chalked it to a limitation of p3d. No real FPS issues tho...

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Just tried ORBX LOWI and the blue taxiway lights show at a much greater distance.  Hmmm.  

Does anyone know which file(s) P3D use to show the blue lights? An effect file?

 

Asbjørn

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11 hours ago, 3atcos said:

Just tried ORBX LOWI and the blue taxiway lights show at a much greater distance.  Hmmm.  

Does anyone know which file(s) P3D use to show the blue lights? An effect file?

 

Asbjørn

Nope, it is embedded inside the airport scenery as a compiled object.

This is why it varies from airport to airport, there is not much you can do to influence this at this stage.

Regards,
S.

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