November 17, 20187 yr Why is my CPU only at 29% but my GPU is full on. My grandson told me that it is the opposite away around for him.
November 17, 20187 yr In P3D, high GPU loads are almost always due to the workload of anti-aliasing, exacerbated by hi-res monitors, dynamic lighting, hard to process hi-res objects (like HD clouds), and/or lots of objects (like raindrops). How much of that AA workload you can handle will depend heavily on how powerful your GPU is. Here is where the difference between something like a 1060 and a 1080Ti is most striking. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
November 17, 20187 yr Author well i have a 1060 6gb and a i5 8600k 6 core but i don't understand why my grandsons p3d is the opposite.
November 17, 20187 yr Administrators Do both you and your grandson have the exact same computers with the same specs? Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
November 17, 20187 yr Author No he has a i 5 6600k 4 core and a nvidia geforce 1060 6b but i have a msi 1060 6gb
November 17, 20187 yr Administrators OK, just one last question...You both have the same P3D with the same addons or lack of addons, aircraft, scenery, weather scenarios, etc? Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
November 17, 20187 yr Author Well he p3d v4.3 so do i. He has more addons i have the just flight warrior, active sky and chaseplane.
November 17, 20187 yr 6 minutes ago, charliearon said: OK, just one last question...You both have the same P3D with the same addons or lack of addons, aircraft, scenery, weather scenarios, etc? Just to add are u both using similar settings within the sim? For example just using dynamic lighting and increased shadows will increase the GPU usage dramatically. Matt Wilson
November 17, 20187 yr Author Yes they are similar but his cfg looks like a notepad file but mine looks like a blank sheet if you know what i mean.
November 17, 20187 yr Beau Hollis of LM outlined the P3D GPU heavy features: - Shadows - Dynamic Reflections - SSAA - Dynamic Lighting - 3D Water (water set to ultra) - New 3D rain/snow effects (set weather to storm theme to test) In terms of GPU memory, checking the high resolution terrain textures box will up the terrain tile resolution from 256 to 512. This uses 4x the texture memory for terrain. With a cfg tweak, you can get the resolution up to 1024. We don't support this via the UI because so few video cards have enough memory to function on that setting. Note that in addition to using more GPU memory, this will put more stress on the threaded CPU jobs used to generate those textures. So, it will impact loading times and paging performance which can lead to blurry textures, models popping in, etc. HTH, Greg
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