August 25, 200619 yr 2.2ghz AMD, 512mb, Radeon 9800SE 128mbThere seems to be an excessive limit to rendering distant textures in a non-blurred way. In FS9 this was handled as levels of mip-maps. I have the slider for rendering distant texture to the right but it does not allow the distant clarity that FS9 allowed. The texture definition is at 1 meter per pixel. However, I must say flickering IS ABSENT!.So, has a limitation been placed on rendering distant textures due to demo size constraints or is what we see is what we get ??Dick 5G8 regards, Dick near Pittsburgh, USA
August 25, 200619 yr Just a hunch, but I bet your limits are right here:512mb and 128mbThere was something mentioned about textures getting shown at a lower resolution if FSX runs out of video memory, and I would think those new high resolution textures would take up a lot more video memory. (The FS9 ground textures I've checked out were 256x256. The FSX ones I looked at are 1024x1024. That means they're 4 times as big and likely take up 4 times as much video memory.)Of course, it's possible that I'm wrong about this and that it's something else. (Maybe settings you tweaked in FS9 but not in FSX?)"Let me help you out. You're cleared to taxi any way you can to any runway you see."
August 25, 200619 yr It was said there is a bug (to be fixed) in the way high-res textures fall into places - hence you get plenty of blurr right now. So assuming your video card can handle it you should get much better update of textures in the final version (per my understanding).Michael J.http://www.precisionmanuals.com/images/for...argo_hauler.gifhttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
August 25, 200619 yr Yes, it must be the bug. I just upgraded to a 512 MB 7900 GTX and the same thing happens to me, even with 2GB of Ram. I hope it gets better, im sure it will.
August 25, 200619 yr It should be noted that I found if I go to 2.x low water settings, with no autogen or traffic, I get more crisp textures at a distance. I have a 128MB card as well, so I was surprised that I got away from blurred textures at all.The post about the fiber times fix also mentioned that they are making more aggressive texture filtering (or at least looking at it, if I recall correctly) that would help with that as well.
August 25, 200619 yr Author In my case I found a solution. I was running at 1280/1024 resolution. I reduced to 1024/768 and now the resolution of distant textures has greatly improved and seems to be similar to FS9 but of course clearer.Dick 5G8 regards, Dick near Pittsburgh, USA
August 25, 200619 yr See the PC-12 blog entry...http://blogs.technet.com/p-12c_pilot/archi.../20/448111.aspx
August 25, 200619 yr >I was running at 1280/1024>resolution. I reduced to 1024/768 and now the resolution ofI would never use 1280/1024 because it results in (slightly) distorted image. Anything that is not 4:3 aspect ration will distort the image. I am using either 1280x960 or 1024x768.Michael J.http://www.precisionmanuals.com/images/for...argo_hauler.gifhttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
August 25, 200619 yr The PC-12 blog entry seems very good but I can'tfind the line FIBER_FRAME_TIME_FRACTION=0.10 or 0.33!I can find fsx.cfg but not the above line.Any ideas?Thanks,David David Pedder
August 25, 200619 yr Its not clear from the blog if that variable exists in the demo, or was added afterward. You could try adding it to the [Main] section. If nothing changes, its probably not in the demo version.
August 26, 200619 yr >2.2ghz AMD, 512mb, Radeon 9800SE 128mb>>There seems to be an excessive limit to rendering distant>textures in a non-blurred way. In FS9 this was handled as>levels of mip-maps. I have the slider for rendering distant>texture to the right but it does not allow the distant clarity>that FS9 allowed. The texture definition is at 1 meter per>pixel. However, I must say flickering IS ABSENT!.>>So, has a limitation been placed on rendering distant textures>due to demo size constraints or is what we see is what we get>??>>Dick 5G8Got exactly the same problem with my NVIDIA Geforce FX 5700, 256 MB card. I got a Pentium 4, 3,07 Ghz, 512 MB ram. Even when i start at the runway at Princess Juliana intl the mountains in the distance seem blurry (so it's not just an update issue). It does help a little when i crank the slider for rendering distant textures up to max, but it still looks blurry. Compared to FS2004 it's like the mipmap slider would stuck at 3 or 4, so I wish the mapmap slider was back in FSXDemo :)While i post, I love the new autogen, mush sharper texture on buldings, the dense tropic forests looks great, and the new jet even got APU :)-kinetic
August 26, 200619 yr Author An addendum to my "solution". Indeed for my system I need to run at 1024/768. However, I also have to set anisotropic filtering to a value of 16, the highest value, in my ATI/Radeon control panel. Now I have the best clarity for distant textures. I agree that I need a larger video memory but I also need another 512mb of memory. However, I will wait until I have some experience with the production release since tweaks to the demo level are promised.For NVidia cards there may be a similar adjustment.Dick 5G8 regards, Dick near Pittsburgh, USA
August 26, 200619 yr It's 16 times larger Think area 4 times wider 4 times "longer" = 4x4= 16 times the data needed for a 1K square image verses a 256x256 image if the image type is the same of course. Dan Martin
Create an account or sign in to comment