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FSX & Jetways

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Hi, I remeber reading somewhere that all airports that have jetways in real life will have them in FSX. Can anyone confirm this?Thanks,Bill

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Not true.Only a certain number will be 'featured' airports ( having moving cars, jetways, etc ).

Hi,I believe it's been stated that about 1200 airports will have jetways in FSX. More than only the detailed airports, but probably fewer than all airports that have them in real life.Hope this helps,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___

I think about 1200 have jetways but more should have fuel trucks, baggage carts, etc.

>Only a certain number will be 'featured' airports ( having>moving cars, jetways, etc ).What isa jetway? My dictionnary don't know the word.

Many people in FS call them gates - which might be a correct term in some countries - using that word creates confusion with parking spots which are invisible in FS, and may or may not be located by a jetway.

>I think about 1200 have jetways but more should have fuel>trucks, baggage carts, etc.You are a very dedicated man!Thank you!

I wonder whether it would be possible or not to adddeletemodify jetways with an editor similar to AFCAD.

Scenery objects like buildings and jetways are not kept in the same file as the airport data, approaches, etc - which AFCAD or an AFCAD like program reads.They are fairly easy to add after a bit of a learning curve with a scenery design program like SceneGenX. And you should keep them in a separate scenery .bgl file - KSHV-Jetways.bgl ?While it has a learning curve - the AFCAD learning curve is pretty steep also - though I don't know anyone anywhere who writes better help files than Lee.Modification of those scenery .bgl files is not easily done without a very good decompiler.AFCAD is the only program with an integral decompiler type function specifically focused on modification of existing files - of which I'm aware - and the AFCAD decompiler is not very compliant with the FS2004 SDK. Which, to be fair to Lee was released months after AFCAD.With the SDK reportedly included in the deluxe edition - that issue may be avoided with this version.

BTW - I see a completely new "speciality" developing - AI airport vehicles and routes.

From screenshots it looks like they have the right height in relation to the different aircraft :-) much better!

Even ships have routes now. They'll actually 'sail' on a schedule from port to port.MS Ship sim anyone?

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