January 29, 20197 yr I have Orbx KGPI and have only flown in and out of it a few times. The first few were fine but the last 2 times I went in there, there were elevation issues. It was almost like there were default textures sitting on top of the airport and some of the buildings, cars, etc were sunk into the ground. I know this used to happen at airports when running Orbx vector, but I disabled vector about a year ago. I haven't installed anything new outside of a few airports in a long time. What could have caused this and what should I do to fix? Thanks! Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
January 29, 20197 yr This is related to KFCA which I had to deactivate in P3d. There is a fairly long thread about this on AVSIM and the ORBX website. Grace and Peace, I Earned My Spurs in Vietnam
January 29, 20197 yr The annoying part is turbulent has a fix that hasn't been passed onto orbx. One of the problems comes from an fsaerodata conflict. https://www.turbulentdesigns.co.uk/forum/topic/733-kgpi-terrain-issues/
January 29, 20197 yr Have you tried the new update (with SODE support) that just got released earlier today? It uses a new SODE-controlled ground poly, so that might be worth a shot. Tym
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