February 26, 200620 yr With the increased ground resolution in FSX, it occured to me that it is going to take far more hard drive space to store photoreal scenery textures at the new resolutions, meaning that areas of photoreal scenery made for FSX will probably have higher detail, but will be made for smaller areas in order to keep file sizes down. I heard somewhere that the new ground textures are 16 times more detailed- I take this to mean that they will be displayed at a resolution of 1.2 meters per pixel (which seems about right by looking at the screenshots), instead of the currect 4.8 (1.2 squared goes into 4.8 squared 16 times). This means that in order to cover the same area at the new, high resolution, the file size will have to be 16 times larger. If Megascenery Pacific Northwest (which currently takes up 13GB of my hard drive) were to be released at the full resolution capable by FSX, it would take up... 208GB!!!! (13gb x 16 = 208). If I have all this right, which of course I'm not certain of, there could be a pretty big change in the way photoreal scenery is done for FS.Which leads me to my question: will ground textures at lower (read current 4.8 meters per pixel) resolutions be able to be displayed in FSX, allowing us to keep our current photoreal sceneries?-Scott Armstrong
February 26, 200620 yr >Which leads me to my question: will ground textures at lower>(read current 4.8 meters per pixel) resolutions be able to be>displayed in FSX, allowing us to keep our current photoreal>sceneries?My guess is that the answer is going to be: YES.By the way, I always felt that photoreal sceneries will be less and less viable with increased reolution. Not only the size of the scenery on the disk but just delivering such scenery to the market may be very hard to do in terms of human effort.Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
February 26, 200620 yr Bring on them higher resolution textures ..i'm sick of blurry ground, i wanna see some propper soil for a change ;-)I'll go buy a larger HDD if that's what it takes...
February 26, 200620 yr Hey, I'm all for high rez ground, don't get me wrong! :-jumpy I'm just curious about how the tradeoff is going to work out...
February 26, 200620 yr >Hey, I'm all for high rez ground, don't get me wrong! :-jumpy> I'm just curious about how the tradeoff is going to work>out...It's gonna work out just fine mate ! Don't worry about it... maybe FSX will ship with a massive 320GB HDD - NOT !
February 26, 200620 yr >maybe FSX will ship with a massive 320GB HDD - NOT !Hey, it's okay to hope, isn't it? :)
February 27, 200620 yr >If Megascenery Pacific Northwest>(which currently takes up 13GB of my hard drive) were to be>released at the full resolution capable by FSX, it would take>up... 208GB!!!!>-Scott Armstrong208GB! Yup and I remember when 40 *MB* was a stretch! ;)
February 27, 200620 yr " X-Plane v8 + Global-Scenery is out ! It is shipped in 7 DVDs double layer. The disk requirement to install the entire planet is 60 Gig."http://www.global-scenery.org/
February 27, 200620 yr > " X-Plane v8 + Global-Scenery is out !No way jose :-erks Don't even consider buying that.
February 27, 200620 yr >With the increased ground resolution in FSX, it occured to me>that it is going to take far more hard drive space to store>photoreal scenery textures at the new resolutions, meaning>that areas of photoreal scenery made for FSX will probably>have higher detail, but will be made for smaller areas in>order to keep file sizes down. I heard somewhere that the new>ground textures are 16 times more detailed- I take this to>mean that they will be displayed at a resolution of 1.2 meters>per pixel (which seems about right by looking at the>screenshots), instead of the currect 4.8 (1.2 squared goes>into 4.8 squared 16 times). This means that in order to cover>the same area at the new, high resolution, the file size will>have to be 16 times larger. If Megascenery Pacific Northwest>(which currently takes up 13GB of my hard drive) were to be>released at the full resolution capable by FSX, it would take>up... 208GB!!!! (13gb x 16 = 208). If I have all this>right, which of course I'm not certain of, there could be a>pretty big change in the way photoreal scenery is done for>FS.>>Which leads me to my question: will ground textures at lower>(read current 4.8 meters per pixel) resolutions be able to be>displayed in FSX, allowing us to keep our current photoreal>sceneries?>>-Scott ArmstrongUnless somehing drastically changes from now until ship (which can happen), yes older style photosceneries should work. Cheers,Jason
February 27, 200620 yr A year from now, the average hard drive will probably be over a TB anyway so not worried about hard drive space. I'm not expert, but I would think the limitation we are going to reach with something like MegaScenery at 1.2 m/p would be related more to video memory and how fast data can be moved from hard drive to video card. If my math is correct, a visibility of 50 miles would be about 80,000 square miles of textures to display. Not sure how many gigabytes of textures that would equate to at 1.2m/p, but it's a lot.Matt Fox
February 27, 200620 yr On the other hand I wonder where outfits like Megascenery would come up with color data for 1.2m scenery resolution. The real such data is very expensive and though you can get such resolution in B&W for next to free colorized B&W photography never produced good results. Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
February 27, 200620 yr >On the other hand I wonder where outfits like Megascenery>would come up with color data for 1.2m scenery resolution. The>real such data is very expensive and though you can get such>resolution in B&W for next to free colorized B&W photography>never produced good results. >>Michael J.>http://www.precisionmanuals.com/images/forum/pmdg_744F.jpg>http://sales.hifisim.com/pub-download/asv6-banner-beta.jpgI believe they already have data at that resolution.
February 27, 200620 yr Their "Megacity" photoscenery comes from free USGS color aerial photos of US cities, which are originally .3 meters per pixel. Getting good high rez satellite or airphotos for bigger areas will definitely be expensive though, but I'm sure they can work out deals. Their new Southern California V2 terrain comes from high rez images of some kind that they didn't get from the USGS, so maybe they already have the resources to do this.-Scott
February 27, 200620 yr A point to remember is that digital aerial photographs have a significant commercial value. In the UK 1m resolution photographs cost Gerry Howard
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