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yanfeng12342000

Half-Life: Alyx is announced and how it's related to MSFS 2020

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Why do so many people say VR is a fad, when the sales figures show the opposite? And when so many of us gave the 2D screen away for good years ago, and are never going back to it for flightsim?

5 years ago, the tech was usable but dubious. That was then, this is now.

The half-life release is relevant because a major property - half life is HUGE - is being released in a way the means you play it in VR, or you don’t play it.

MSFS will definitely support VR, it’s just a question of when.

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Rob

Sim rig: i9900K @ 5GHz, 1080 Ti. Flying X-plane, P3D v4.5 and Aerofly FS2 in VR.

It's better to be on the ground wishing you were the air, than in the air wishing you were on the ground. 

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Didn't the FS2020 team give specific reasons about the challenge of doing VR right? Something about dials? Perhaps VR on an FPS is different than VR in a sim with tons of dials?

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Shouldn't this thread not be in the VR sub-forum as it's essentially about VR?

Edited by vortex681
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 i7-6700k | Asus Maximus VIII Hero | 16GB RAM | MSI GTX 1080 Gaming X Plus | Samsung Evo 500GB & 1TB | WD Blue 2 x 1TB | EVGA Supernova G2 850W | AOC 2560x1440 monitor | Win 10 Pro 64-bit

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