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Ident

Depth of Field in exterior views

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Watching the Episode 3 video at Courchevel when the camera is under the belly of the plane and focued on the wheels, the background is blurry providing a shallow depth of field view. This is not the first time that we have seen this. Take a look at 2 minutes to 2 minutes and 10 seconds. While yes once again this could be post editing, I'm really start to feel that this will be a feature of the exterior view as we have seen this way too many times in other clips. A welcomed feature if that is the case. It just seems like a lot of editing work especially as the camera wraps around the wheel for these videos when no other major video effects seem to be the case.

Edited by Ident
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A lot of games today have some sort of cinematic camera mode where you can also add special effects, it could be that. Just to throw in an example, Witcher 3's camera mode supports HDR, 360° images, stereoscopic 3D, supersized resolution and other stuff i can't recall now.

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Depth of field is an extremely common and easy to implement graphical feature these days, plus easy to turn off for those who don't like it. I'm almost certain you'll find it within the simulator.

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8700K Delid @ 5GHz | G.Skill 32GB DDR4 @ 3600MHz | MSI 1080 Ti Sea Hawk X | Windows 10 Pro (2004) | Monitors: LG 27UK650 / Acer XB270HU

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5 hours ago, Sethos said:

I'm almost certain you'll find it within the simulator.

Yes that would be nice for those who like to produce videos of their flights.

Perhaps as an "In Sim" video capture or "replay" feature with various options including DOF, that  could hopefully have no FPS penalty in normal flight.

Add some aircraft drift along with all the other amazing eye candy of the sim, and the results would be stunning home creations.

Edited by smoothchat
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Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.

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