January 11, 20206 yr https://www.creaform3d.com/en/handheld-portable-3d-scanner-goscan-3d Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
January 11, 20206 yr Moderator Have you checked the price of such a wonderful device. Several tens of thousands of dollars. The one that Asobo uses is ~$86,000... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 11, 20206 yr 18 minutes ago, n4gix said: Have you checked the price of such a wonderful device. Several tens of thousands of dollars. The one that Asobo uses is ~$86,000... For Warren Buffet that's chump change.
January 11, 20206 yr Moderator Having done some research Rob, I've learned that even a relatively simple object such as a seat can generate up to a half-million polygons. My mind cannot even conceive of how poly heavy a typical old-school cockpit would tally up! Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 12, 20206 yr I remember reading an article. It must have been at least a couple of years ago about a new rendering technology for gaming etc. that did not use polygons at all. If I remember correctly the code literally just produced all the pixel on the screen in the right place at the right time. It was supposed to revolutionize gaming with incredibly realistic visuals and performance. Haven't seen any about it since. Unfortunately, I cannot remember what it was called
January 12, 20206 yr 9 hours ago, n4gix said: Having done some research Rob, I've learned that even a relatively simple object such as a seat can generate up to a half-million polygons. My mind cannot even conceive of how poly heavy a typical old-school cockpit would tally up! A naive question, Bill. I hear you but isn’t P3D your frame of reference which notoriously is weak at optimizing the use of the CPU/GPU pair and all the CPU cores ? Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
January 12, 20206 yr Moderator 6 hours ago, domkle said: A naive question, Bill. I hear you but isn’t P3D your frame of reference which notoriously is weak at optimizing the use of the CPU/GPU pair and all the CPU cores ? It truly doesn't matter all that much in the final analysis Dominique if the problem is actually one of not being able to export and compile such a massive mess of mesh to begin with! Prior to P3D v4.x modelers had to break up the model's mesh in to slightly less that 65k of vertex points in order to successfully compile a model (.mdl) file. The 'cure' for this problem was to clone the FSX/P3D Material with slightly different parameters and split the collection of objects using that Material into sets of vertex points of < 65k groups. Even though that hard vertex size limit is no longer a compiling bottleneck, modeler's still need to remain frugal while designing the mesh objects. A great deal of this depends on the extent of the modeler's knowledge of the CAD program's various tools and other tricks of the trade to eliminate pointless complexity. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 12, 20206 yr 27 minutes ago, Rob_Ainscough said: Why do you keep returning to this when I've shown numerous videos this "belief" is NOT the case? Do you think I "fake" videos or something? This perception is a result of end users NOT balancing their system graphics (and add-ons) settings within the limits of their hardware (all hardware from low end to high end has limits and finding the balance is key). Cheers, Rob. Do I keep returning to what ? I don’t remember having raised this issue before and as I said it was a naive question, not an attack against P3D 😂 ! Bill’s answer was to the point. Anyway, thank you for the laugh. It may come as a surprise but I don’t watch your videos. My mistake, I am sure. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
January 12, 20206 yr 13 minutes ago, Rob_Ainscough said: You'd rather just "believe" ... does laughing help? And your statement is "notoriously" inaccurate and what does this have to do with 3D modeling and 3D scanners? Cheers, Rob. Yes, yes, whatever you say Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
January 13, 20206 yr 11 hours ago, Rob_Ainscough said: I like your videos, especially the LSGK to LIMW ... you have some stutters that can be worked out but overall very nice. Cheers, Rob. Well, thank you, appreciated (really!) Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
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