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Difference in texture quality between maximum and high

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Hello sim community, 

 

So I made a shift to x-plane 11.41 from P3Dv4.5 and I can say I am amazed about it, especially the fact that I can easily write my Lua plugin to manuplate anything I want!. I am trying to set my x-plane 11 to the ultimate settings that I am happy about, my PC specs are:

i9-9900K OC to 5.0ghz

32gb RAM

RTX 2080 with 8gb memory oc

1TB SSD

4TB HD (that contains P3D and X Plane)

And I am using a 2k resolution monitor.

 

I am having ortho4xp with ZL 16 installed, and I see it is rapidly eating my both, RAM and graphic card RAM which is expected form it. I was having my texture quality from maximum to high and things improved a lot in terms of memory and even FPS. My question is, is there really a noticeable difference in the texture quality from maximum to high if i am flying on a 2k resolution? I am under the impression that maximum reflects 4k resolution and high reflects 2k resolution. Can you please verify if that is correct?

 

Regards,

Omar

Edited by omarsmak30

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

You will notice a difference from about 10 meters distance or closer. Like, when you're parked at the gate. Other than that situation, you won't see a difference. I usually tweak everything, and then see if my VRAM will allow maximum. I can tell you that you will easily exhaust your 8GB VRAM, so falling back on high will probably be something you have to do at some point. At maximum, my simulator usually uses 10GB VRAM. There is no FPS difference between high and maximum - only when your VRAM is exhausted, the sim will become s slideshow. You will notice immediately.

Edited by Colonel X

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

  • Author
8 hours ago, Colonel X said:

You will notice a difference from about 10 meters distance or closer. Like, when you're parked at the gate. Other than that situation, you won't see a difference. I usually tweak everything, and then see if my VRAM will allow maximum. I can tell you that you will easily exhaust your 8GB VRAM, so falling back on high will probably be something you have to do at some point. At maximum, my simulator usually uses 10GB VRAM. There is no FPS difference between high and maximum - only when your VRAM is exhausted, the sim will become s slideshow. You will notice immediately.

Good to know that! Thanks for he brief info 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

Apparently I'm doing something wrong.  I have only a 1660ti /6gb card and a i5 9600k and my graphics are hdr/high-texture /max-AA all the way right-#world objects/all the way right-reflections/zero.  Locked at 30fps, I see no stutters, hang ups or what have you.  Over the dreaded Seattle, most Vram usage I've seen in a tubeliner was 92%.  Must be something I'm missing,

8 hours ago, olderndirt said:

Apparently I'm doing something wrong.  I have only a 1660ti /6gb card and a i5 9600k and my graphics are hdr/high-texture /max-AA all the way right-#world objects/all the way right-reflections/zero.  Locked at 30fps, I see no stutters, hang ups or what have you.  Over the dreaded Seattle, most Vram usage I've seen in a tubeliner was 92%.  Must be something I'm missing,

It's the card I think. I have the same card and pretty much the same setting as you, but with an AMD 8350fx. I've never understood how people with I9's and 2070 cards are complaining about FPS. 

9 hours ago, olderndirt said:

Apparently I'm doing something wrong.  I have only a 1660ti /6gb card and a i5 9600k and my graphics are hdr/high-texture /max-AA all the way right-#world objects/all the way right-reflections/zero.  Locked at 30fps, I see no stutters, hang ups or what have you.  Over the dreaded Seattle, most Vram usage I've seen in a tubeliner was 92%.  Must be something I'm missing,

Running out of VRAM won't happen on a stock X-Plane installation. VRAM usage will go up however once you add stuff like SFD Global or anything that introduces high res textures to the sim. 

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

6 hours ago, Colonel X said:

Running out of VRAM won't happen on a stock X-Plane installation. VRAM usage will go up however once you add stuff like SFD Global or anything that introduces high res textures to the sim. 

Pretty much Orbx TE stuff - got rid of "apilotx", too much to load.  

18 hours ago, olderndirt said:

Pretty much Orbx TE stuff - got rid of "apilotx", too much to load.  

Yeah, especially the UHD mesh makes X-Plane loading a slog (as Ortho or Orbx does), but the results are stunning. But all of that is loaded into the RAM, it doesn't affect VRAM. The amount of RAM it needs is also widely overdramatised. I've crossed the Alps (longitudinally), Japan and the Sierra Nevada with UHD Mesh on 16GB and never ran out of RAM. Actually, I always had 2 GB left. But it's probably a matter of how many other add-ons are in place.

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

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