March 4, 20206 yr It's been good getting the Falcon external dynamic lights in P3D4, but I wonder if they could be fine tuned a bit in a future update? 1. They seem very bright. In my P3D4.5 the taxi light sometimes "whites-out" big hangers hundreds of yards away, and is also visible by day. (This includes their roofs - see point 2). 2 The taxi light seems to be set parallel to the ground. This means that for most of the time half the light cone is only used for lighting roofs of buildings ahead (above). The bottom half of the cone is the only bit lighting the ground, so maybe that's why it has to be so bright... Maybe things would be better if the taxi light cone was angled down a bit, and I suspect that the landing lights also could do with a similar small adjustment. The brightness might then be able to be reduced a bit. As I know nothing about how this can be done I can't experiment to find out, so it's just my suggestion. The lights on the Lear seem to have got this adjustment and the light levels set more successfully, or anyway they work better for me and look pretty realistic. Thanks for all the other continuous update work, by the way. We really appreciate it out here.
March 5, 20206 yr 15 hours ago, Ariel said: It's been good getting the Falcon external dynamic lights in P3D4, but I wonder if they could be fine tuned a bit in a future update? Mark said this is something that can be looked into at the next major update, but understand that won't be soon since the Falcon just was updated. Al
March 5, 20206 yr May I add my suggestion for this "next major update" ? Have separate lights for "instruments" and "side/center" knobs Just nice to have Gérard
March 6, 20206 yr 22 hours ago, gaab said: Have separate lights for "instruments" and "side/center" knobs The issue here as I understand it is the sim only provides for a fixed number of independent light controls, so when you are short of what you need one approach is to tie some 'reasonably compatible' controls together. Al Edited March 6, 20206 yr by ark
March 6, 20206 yr Author On this topic (vaguely) - I've never understood where the power comes from to switch on the instrument lights before the battery masters have been switched on... Graham
March 6, 20206 yr 8 hours ago, ark said: The issue here as I understand it is the sim only provides for a fixed number of independent light controls Got it 😞 Gérard
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