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Textures problem in v5 - dynamic reflections, shiny ground

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If you noticed the same issues, please write it. Till now no any LM reply. 🍺🍺🍺

ZtoO5hwl.jpg OmB80jtl.jpg

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=137062

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=137180

yep, we have beta :biggrin:

1/ missing shaders for me

2/ missing file

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If it’s pbr textures some things have changed between v4 and 5. Not sure exactly what but that’s what I’ve heard. Something with the black file of pbr

 

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  • Author

Wph2ASXm.jpg pIqNwrIm.jpg

This is example also from me. It looks tragic :(, enhancement atmosphere off.

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  • Author

Drzewiecki Design post: https://www.prepar3d.com/forum/viewtopic.php?f=6323&t=137112 

Quote

Apparently it does not seem to be working (in my case), no matter what texture is used as detail1.bmp ... At least there is no visible difference as far as I can see.

 

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Post deleted.....issue still occur

Edited by mpo910

Regards,

Marcus P.

xaP1VAU.png

  • Commercial Member

I even saw a reflection of a cloud moving across the earth. At first it seemed that there was water.

In jurisprudence, there is a principle - you look for the person who benefits.

  • 3 weeks later...

Same here, with low standing sun, the reflection of the terrain is simply way overdone. In the distance it looks kinda ok, but closer to the plane, it looks just plain silly, especially with those autogen stuff then not matching in:

2020-5-7_21-41-6-5501uj6j.jpg

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • 2 weeks later...

I´m expiriencing the same problem here. As well on the runway ....

 

2020-5-14_23-31-0-429nrjfy.png

2020-5-14_23-34-30-35awj7u.png

  • Author

For runway is ok, for grass I dont think so 🙂 .

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