May 15, 20206 yr On 5/12/2020 at 5:35 PM, julian46 said: Version 1.7.0 contains a lot of internal code changes and bug fixes. The most notable one is surely the completely overhauled AI jetway engine: The detection and jetway assignment got more efficient. The most important thing of SODE 1.70 is hidden in this part: it will finally allow GSX Level 2 jetways to dock to AI as well. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 15, 20206 yr I saw LatinVFR put something up on their forum saying that their scenery won't work properly with the new sode. (Runway LIghts etc). Hope this isn't more widespread. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
May 15, 20206 yr 2 hours ago, AnkH said: The most important thing of SODE 1.70 is hidden in this part: it will finally allow GSX Level 2 jetways to dock to AI as well. Looks like I'm going to be spending a lot of time replacing native SODE jetways with GSX ones. iniBuilds has a bunch to get me started. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
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