June 15, 20205 yr Author Morning guys from the UK, Yes your right Manuel I am using the classic FSX. I will look in the FSX config file as you suggest and get back to you. Cheers Paul
June 15, 20205 yr Author Hi, This is what I have: Paul [Main] DisablePreload=0 FIBER_FRAME_TIME_FRACTION=0.1 HideInfoText=0 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=MyTraffic\Aircraft SimObjectPaths.7=C:\Program Files (x86)\12bPilot\SODE\data\SimObjects SimObjectPaths.8=C:\ProgramData\12bPilot\SODE\SimObjects Maximized=2 Location=440,130,1480,908,\\.\DISPLAY1 HideMenuNormal=0 HideMenuFullscreen=1 ProcSpeed=7494 PerfBucket=7
June 15, 20205 yr Commercial Member I think I just see what's wrong: 6 hours ago, Ducati916 said: SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=MyTraffic\Aircraft SimObjectPaths.7=C:\Program Files (x86)\12bPilot\SODE\data\SimObjects SimObjectPaths.8=C:\ProgramData\12bPilot\SODE\SimObjects I can see there is not any entry like this: SimObjectPaths.x=SimObjects\UGCX Even if you have the physical directory created (or in place) C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\UGCX FSX will not look at it, because during FSX's startup, it reads the FSX.CFG file, and it will scan all SimObjectPaths.x entries in the [Main] section, these entries indicate to the simulator where are the 3D models to load, (aircrafts, ground vehicles, etc.), anything outside is not taken in consideration. As a result, you can have UGCX correctly installed, you can see it in AddOns menu, etc, but when UGCX attempts to create the people and vehicles, it will fail, because FSX will not recognize UGCX's models, because it didn't loaded at startup because of the missing UGCX's entry is missing in the FSX.CFG. If this directory exists in your machine: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\UGCX Then you can just easily, open up your FSX.CFG, again, and add an entry: SimObjectPaths.9=SimObjects\UGCX Below this line: 6 hours ago, Ducati916 said: SimObjectPaths.8=C:\ProgramData\12bPilot\SODE\SimObjects And save the changes in FSX.CFG, you then can start/run FSX, and UGCX should be able to create the 3D models. Hope this helps... Cheers, Manuel Edited June 15, 20205 yr by Manuel82
June 15, 20205 yr Author Hi, Well thank you guys, done what you said re the CFG file and all works great now. Thanks for the great support, it really helps when your a PC novice like me. All the best and stay safe. Kind regards Paul
June 16, 20205 yr Commercial Member Glad you got it sorted 🙂 It might have been a write permission block as to why those entries weren't added during install. Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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