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skysurfer

Scenery objects edges issue

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Hello.

I am trying to find the right definition to the issue I have (tearing, flickering etc.). So when I change views I see that object edges like pavement markings, fences, jetbridge edges, roof edges kind of flicker. Tried to google settings but so far no progress. Walls, flat objects, building, VC look good though. 

Looking for suggestions. 

Thanks. 

321

 

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Edward

i9-9900K 4.7GHz | Gigabyte Z390 AORUS Master | EVGA FTW3 ULTRA GeForce RTX 2080 Ti 11GB | CORSAIR H115i PRO Liquid CPU Cooler | G.SKILL TridentZ 32GB (4 x 8GB) DDR4 4000 (PC4 32000) | CORSAIR RM850x PSU | W10 Pro | ASUS 24” Monitor | Prepar3D v5 | MSFS2020

 

 

 

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I do have the same issue, and haven´t been able to find a solution.

with EA mode on the effect is not that visible but it is still there. 

I am curious why you have those low settings? your system should be capable of a lot more. 😉


Ramon De Valencia

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5 hours ago, ttbq1 said:

I do have the same issue, and haven´t been able to find a solution.

with EA mode on the effect is not that visible but it is still there. 

I am curious why you have those low settings? your system should be capable of a lot more. 😉

8 ssaa is low?


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Posted (edited)

Some issues can't be remedied no matter how much super sampling you throw at it. Think of drawing a horizontal line with a width of 1 pixel across your monitor. No problem, perfectly straight because it can occupy a single line of pixels. Now rotate the line a few degrees. You will get stair stepping, or jaggies, because there is not a straight line path available. Supersampling tries to solve it by sort of color blending for a smoother transition. It renders the image at a much higher resolution than your display, and gets an average color from multiple pixels to display on the single pixel on your screen. But for lines like those parking lines, that only occupy a small amount of pixels and have highly contrasting colors, it is simply only effective up to a certain point. Because there are still only a limited amount of pixels on your screen to cram the information from the super sampled image into. So at some point, jaggies are unavoidable. They just change appearance a bit into this sort of, shimmering effect I guess you could call it, that you see in your video.

Edited by Prpn

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3 hours ago, Prpn said:

Some issues can't be remedied no matter how much super sampling you throw at it. Think of drawing a horizontal line with a width of 1 pixel across your monitor. No problem, perfectly straight because it can occupy a single line of pixels. Now rotate the line a few degrees. You will get stair stepping, or jaggies, because there is not a straight line path available. Supersampling tries to solve it by sort of color blending for a smoother transition. It renders the image at a much higher resolution than your display, and gets an average color from multiple pixels to display on the single pixel on your screen. But for lines like those parking lines, that only occupy a small amount of pixels and have highly contrasting colors, it is simply only effective up to a certain point. Because there are still only a limited amount of pixels on your screen to cram the information from the super sampled image into. So at some point, jaggies are unavoidable. They just change appearance a bit into this sort of, shimmering effect I guess you could call it, that you see in your video.

Thanks for the reply. Does it mean I may need different monitors? 


Edward

i9-9900K 4.7GHz | Gigabyte Z390 AORUS Master | EVGA FTW3 ULTRA GeForce RTX 2080 Ti 11GB | CORSAIR H115i PRO Liquid CPU Cooler | G.SKILL TridentZ 32GB (4 x 8GB) DDR4 4000 (PC4 32000) | CORSAIR RM850x PSU | W10 Pro | ASUS 24” Monitor | Prepar3D v5 | MSFS2020

 

 

 

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9 hours ago, ttbq1 said:

I do have the same issue, and haven´t been able to find a solution.

with EA mode on the effect is not that visible but it is still there. 

I am curious why you have those low settings? your system should be capable of a lot more. 😉

If we are talking about World settings then I can increase settings a bit. However, I use three monitors with surround mode. It drops fps significantly. With a single monitor I have about 40-55 fps on the ground with PMDG and addon scenery. If I use surround then I have about 25-35 fps on the ground and around 40-50 in the air. I am not sure what else I can increase. 

8SSAA works so far. I can do 4SSAA to boost fps but I will lose in image quality, sharpness etc. 


Edward

i9-9900K 4.7GHz | Gigabyte Z390 AORUS Master | EVGA FTW3 ULTRA GeForce RTX 2080 Ti 11GB | CORSAIR H115i PRO Liquid CPU Cooler | G.SKILL TridentZ 32GB (4 x 8GB) DDR4 4000 (PC4 32000) | CORSAIR RM850x PSU | W10 Pro | ASUS 24” Monitor | Prepar3D v5 | MSFS2020

 

 

 

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2 hours ago, skysurfer said:

Thanks for the reply. Does it mean I may need different monitors? 

No, it means there is simply a limit to eliminating jaggies. If you go for a higher resolution monitor (or multiple) you might see it less but there will still come some situations it will show up again. And you might have to reduce your graphical settings to push that many more pixels. 
 

If it really bothers you a lot you could try blowing some money on different monitors, I’d just focus on the good parts instead of the one annoying imperfection 🙂

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Now you know why MSFS screenshot look good they are hand picked 4K shots.


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I am not that familiar with multi-monitor setups, but are you stretching the 5920 across three monitors?


Rhett

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Maybe I am doing it wrong but yes. So in Nvidia setting I use surround with bezel correction and resolution 5920 and the same resolution is in P3D. I wonder if Nvidia resolution and resolution in P3D should match. 


Edward

i9-9900K 4.7GHz | Gigabyte Z390 AORUS Master | EVGA FTW3 ULTRA GeForce RTX 2080 Ti 11GB | CORSAIR H115i PRO Liquid CPU Cooler | G.SKILL TridentZ 32GB (4 x 8GB) DDR4 4000 (PC4 32000) | CORSAIR RM850x PSU | W10 Pro | ASUS 24” Monitor | Prepar3D v5 | MSFS2020

 

 

 

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