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Is it me or are aircraft too sensitive in FSX?

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Hello Gang!Don't get me wrong, I think that the flight dynamics in FSX are much better than they were in FS9. The minor issue I am experiencing is that the nose up/down action (elevator effect) seems to darn sensitive. If I just touch the yoke, the aircraft reacts too hard/quickly either up or down. Turns are good and rudder seems allright/normal but the nose up/down is too sensitive. Has anyone experienced this? Any ideas? Could this be related to my CH Yoke in some way?Thanks for any help!Sincerely,Dennis D. Mullert

Sincerely,

Dennis D. Müllert

System Specs: MoBo:  MSI MAG X870 Tomahawk WiFi ATX AM5.  CPU: AMD Ryzen 7 9800X3D.  Memory:  128GB Corsair Vengeance DDR5-5600 CL-40.  GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090.  Monitor: LG UltraGear+ 45" curved OLED.  Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD.  Windows 11 Pro.

Flight Sim Hardware:  Joystick: Thrustmaster T16000M.  Rudder Pedals: Thrustmaster TPR Pendular Pedals.  Yoke: Honeycomb Alpha.  Throttles: Honeycomb Bravo.  Controller: XBox Controller

 
 

Hey Dennis!Sonar suggested I get the ch control manager. I had not used it in a couple years as it used to screw up my setup-but I could not get rid of the "brakes" being on all the time. Calibrating in there did the trick and I am one happy simmer now (thanks joe).The pitch at least in the Baron is right on now-and I am happily able to maintain altitude along with landing a plane in a xwind in a real fashion now! Give it a try and see if if fixes things.http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg

Geofa

WANTED DEAD OR ALIVE-the best Flight Sim!

Thanks GeofA - Will give it a try!Sincerely,Dennis D. Mullert

Sincerely,

Dennis D. Müllert

System Specs: MoBo:  MSI MAG X870 Tomahawk WiFi ATX AM5.  CPU: AMD Ryzen 7 9800X3D.  Memory:  128GB Corsair Vengeance DDR5-5600 CL-40.  GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090.  Monitor: LG UltraGear+ 45" curved OLED.  Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD.  Windows 11 Pro.

Flight Sim Hardware:  Joystick: Thrustmaster T16000M.  Rudder Pedals: Thrustmaster TPR Pendular Pedals.  Yoke: Honeycomb Alpha.  Throttles: Honeycomb Bravo.  Controller: XBox Controller

 
 

Dennis, you can adjust the sensitivity of all control axes individually for each aircraft. Look in the aircraft's cfg file and you'll see something like:(flight_tuning)cruise_lift_scalar = 1.0parasite_drag_scalar = 1.0induced_drag_scalar = 1.0elevator_effectiveness = 1.0aileron_effectiveness = 1.0rudder_effectiveness = 1.0pitch_stability = 1.0roll_stability = 1.0yaw_stability = 1.0elevator_trim_effectiveness = 1.0aileron_trim_effectiveness = 1.0rudder_trim_effectiveness = 1.0To reduce the elevator sensitivity, simply reduce the elevator_effectiveness setting e.g. to 0.5This is a very useful method as you can tune individual aircraft as well as individual control axes.Best regards, Chris

Dennis, I also use the CH Yoke and yes, it's the same as yours but, have faith, others have also noticed the difference in the flight dynamics of FSX so different to FS9 or, am I only judging it against payware?The default B737 in FS9, matched the F-16 in take off performance and that wasn't right either.We shouldn't need to adjust our hardware to suit the program, the default settings should work. If they don't then the problem is a fault that ACES should patch?

Dave Taylor gb.png

 

 

 

Dennis,While flying go outside the plane and look at the elevator while slowly moving it. It may be jumping erratically. If so go into FSUIPC and there is a spot where you can elimate spiking on the surfaces.Tom

Hi Dennis,I too had that problem. I went into the controller section of FSX and turned the sensitivity down to the 20% range. Very smooth now and I still have good flight contol deflection. I also did the same for the rudder and brakes. Regards,SD

>Dennis, I also use the CH Yoke and yes, it's the same as>yours but, have faith, others have also noticed the difference>in the flight dynamics of FSX so different to FS9 or, am I>only judging it against payware?>>The default B737 in FS9, matched the F-16 in take off>performance and that wasn't right either.>>We shouldn't need to adjust our hardware to suit the program,>the default settings should work. If they don't then the>problem is a fault that ACES should patch?What rubbish Dave. How can FSX ACES be expected to know what hardware you want to use with their sim? Its your problem, your setup - anf of course a matter for your personal preference. The default settings are a starting point. No more.And my suggestion relates to a method I was shown a long time ago by a real FS expert: Go to the VC, and calibtrate the physical controller to its virtual equivalent. Most controllers that are thought to be `overcontrolling` are actually set up to UNDER control, and the user compensated by adding more control input, which then gets piled on all at once, causing the overcontrol. Start with Null Zones at Zero, and increase only until the virtual controls don't jitter. Then adjust the Sensitivity from max downwards until the yoke in the plane responds in a relatively linear fashion over most of the normal range of movement - FS has always had a `ramping` effect at the ends of travel, exaggerating the surface response in a poor attempt to model `rate` and `force`. The sensitivity slider in the sim still only adjust the point at which that `ramp` starts to steepen. And as you lessen the sensitivity, it actually only moves the point where the rate of change starts. Do it visually, and you will see. Allcott

  • Author

Adding STICK_SENSITIVITY_MODE=0 to fs.cfg should make the control response linear and take out the 'ramps' at extreme deflection.

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