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A man a plan a canal Panama

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I haven't heard anybody mention this video, but it's pretty good.

 

So we've got several custom 3D buildings in Panama, of all places.

So much for the theory that MSFS has less custom building models than FSX, I guess.

  • Author

The entire area looked to me like the work of an exterior decorator, a good one from Beverly Hills.

I enjoyed that video, and I saw it a few days ago. Actually, I think I saw it a couple of times already (yeah, bored, waiting for launch). I noticed that the Panama City waterfront/skyline didn't look anything like in the pictures. In real life the waterfront is densly filled with skyscrapers of which many were translated into just small houses. That ends up making a bit of an odd impression, and actually something that looks more akin to fsx and p3d. Of course I can live with that, just pointing that out. 

Andreas Stangenes

http://www.youtube.com/user/krsans78
Add me on gamertag: Bullhorns78

2 minutes ago, Andreas Stangenes said:

I enjoyed that video, and I saw it a few days ago. Actually, I think I saw it a couple of times already (yeah, bored, waiting for launch). I noticed that the Panama City waterfront/skyline didn't look anything like in the pictures. In real life the waterfront is densly filled with skyscrapers of which many were translated into just small houses. That ends up making a bit of an odd impression, and actually something that looks more akin to fsx and p3d. Of course I can live with that, just pointing that out. 

That's the AI trying to measure building heights for the autogen and not getting it right yet in many cases. That was the first time though that I've seen buildings being too short. Most of the times, they're too tall.

3 minutes ago, Andreas Stangenes said:

I enjoyed that video, and I saw it a few days ago. Actually, I think I saw it a couple of times already (yeah, bored, waiting for launch). I noticed that the Panama City waterfront/skyline didn't look anything like in the pictures. In real life the waterfront is densly filled with skyscrapers of which many were translated into just small houses. That ends up making a bit of an odd impression, and actually something that looks more akin to fsx and p3d. Of course I can live with that, just pointing that out. 

Unfortunately I think it’s hard to have data for the height of the buildings. The AI can “see” shapes and roof colors on the imagery, but can’t “see” the height of the buildings.

Maybe they can get data for that on the future.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

Just now, ca_metal said:

Unfortunately I think it’s hard to have data for the height of the buildings. The AI can “see” shapes and roof colors on the imagery, but can’t “see” the height of the buildings.

Maybe they can get data for that on the future.

Yeah, i mean, Im not complaining or anything. Just pointing it out that Panama City didn't really look believable to me. However, they ARE using AI to make this happen, so as time goes on and they teach it more things, it will improve. 

Andreas Stangenes

http://www.youtube.com/user/krsans78
Add me on gamertag: Bullhorns78

Just now, ca_metal said:

Unfortunately I think it’s hard to have data for the height of the buildings. The AI can “see” shapes and roof colors on the imagery, but can’t “see” the height of the buildings.

Maybe they can get data for that on the future.

It can by measuring the shadow if it knows the day and time when the sat or aerial image was taken 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Just now, Dominique_K said:

It can by measuring the shadow if it knows the day and time when the sat or aerial image was taken 

In areas densely populated by skyscrapers, that would be hard. Shadow over shadow. You can see it on Tokyo it’s like everything is a big massive shadow. 😂

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

It's interesting when you look at the Bing satellite image of Panama City. It's taken at a highly oblique angle, and I guess that confused the AI even more.

14 minutes ago, ca_metal said:

In areas densely populated by skyscrapers, that would be hard. Shadow over shadow. You can see it on Tokyo it’s like everything is a big massive shadow. 😂

Hey, I didn't say that life was fair either. Technically, it it simple trigonometry.  

 I just had a look at Chuo City, Tokyo in GE the long shadows are well individualized

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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