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Der Zeitgeist

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  1. A few interesting details I caught from the trailer: Terrain is clearly based on the Bing Map satellite imagery (compare the positioning of the verhicles on the parking lot) This vector-based river on the terrain looks kinda weird, don't remember these things being so blocky in FSX.
  2. Did this come entirely out of nowhere?
  3. It's there! http://steamcommunity.com/app/314160/discussions/16/412446890550990408/
  4. Thanks for your help, I'll try playing around with that FFTF value in my next tweaking session! :smile:
  5. Just quoting myself here, where I describe the problem: http://www.avsim.com/topic/482415-my-version-on-how-to-get-smooth-and-stutter-free-p3d-31/?p=3366852
  6. I only wish there was some way to reduce the blurry textures after setting up an AM. Still haven't found a setting to get me the same consistent sharp textures I get without any AM.
  7. After Installing P3D3.1 with extensive OrbX scenery on my Windows 10 i7-5820K (HT on, overclocked to 4,5 GHz), I did some test runs under controlled conditions with different affinity mask settings (1360, 1364, 4092, 4094, 4084, 1012, and a few others), as I got some stuttering on my normal detail settings in the heavier OrbX areas. Some of the AF values obviously helped a bit with stuttering and stable framerates, but every value that did so also led to blurry textures above a certain speed, when the plane "outruns" the speed of texture loading in front of it. Is there any known relationship betweeen AF settings and blurry textures? Currently, I had to remove the AF settings in my CFG, because with lower framerates, at least my textures were staying sharp.
  8. I had the same problems during engine startup with the parking brake engaged. If you go through the checklist, it says "apply maximum brake pressure" during engine startup, which I did by simply pressing the "normal" brakes, and it keeps the plane stationary. I have no idea if this behavior is realistic, though. :rolleyes:
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