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Still using lit textures??

Featured Replies

2 minutes ago, ahsmatt7 said:

The night lighting in MSFS looks completely real. After flying over huge cities at night for thousands of hours, a lot of what people on avsim think looks real, looks completely fake.

 

On that note, REX is the worst. I can't tell you how many people post pictures of a dusk flight to where it literally looks like they are flying on mars. Or an overly saturated sky.

 

Lisa Frank anybody?

 

People that aren't real pilots have this idea that night lighting is this over-exposed neon experience like XP11. It's not.

MSFS has night lighting pretty nailed except that their light pollution simulation (what people are calling "lit textures") past the dynamic lighting LOD needs work IMO.

Edited by bonchie

Just now, bonchie said:

People that aren't real pilots have this idea that night lighting is this over-exposed neon experience like XP11. It's not.

Agreed! You could at a lot more to that though about what they think is real...lol

FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠

Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024

 

 

 

Check this video. There's no large terrain lit textured areas at the distance as in MSFS at Ultra settings. It's quite different.

 

Edited by Emerson67

Yet another video starting about 2000 feet. XP11 does have lit textures like MSFS in the distance on non-orthos (i.e. default scenery). Most Youtubers use orthos, so they just have the hard LOD cut.

Go up to 5-10K feet in XP11 at night and you will see the night lights squaring off because of the LOD. Flying over anything more than a small city looks ridiculous. MSFS only uses lit textures in the distance to try to alleviate the lack of dynamic lighting further from the aircraft. The dynamic lights ranges are almost exactly the same in both sims and the presentation of the dynamic lights is far more realistic in MSFS.

Edited by bonchie

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