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Aircraft lighting for taxi

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5 minutes ago, hangar said:

It's the same type of fix as described above which is the effects files, their intensity and slight position changes...the only difference is that he renamed the files to something new and then pointed the aircraft to those newly named effect files...in this way you could attempt to adjust the lights more better for each specific plane instead of the default way which is to have several planes all sharing the same effect file. Either way it works though. He also turned off the volumetric lighting effects so that you can turn the intensity up alot more and make them super bright if you like...but then you lose the volumetric effect.

OK, I will look into deeper that next week.

Thanks.

Intel Core i7-11700F, mainboard MSI MPG B560I GAMING EDGE WIFI (MS-7D19), 32 GB DDR4 SDRAM, RTX3070, no OC for CPU, RAM or GPU, XMP off. MS Store version, default installation path on a 1 TB NVMe 4x 8 GT/s

  • Author

I have just tested it with the King Air and I like the way it looks, much better in my opinion.

Eric

  • 5 months later...

I guess you need an account to view Photobucket pictures.

  • 10 months later...
On 9/12/2020 at 1:17 AM, intheshadow said:

you can test various lighting intensities and other stuff in real time. Enable developers mode, then in upper menu select user lights, enable which one you want and adjust numbers how you like. You cant save them, need to modify the files but at least you have idea what it will look like

to intheshadow: Would like to reactive this topic.

Would like to amend the landing light of UWA's Longitude light mod to throw the beginning of the landing light beam forward of the nose landing gear. Can I amend the corresponding fx file and if so how? In FSX it was a simple thing to do. It was enough to "move" the beam by using a more positive value on the x-axis but here in MSFS2020?

Thank you,

Roland 

 

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