September 29, 20205 yr Use RTSS if using gsyc to lock your frame at below what you can maintain. For example if you always maintain 46 then lock it at 45. It completely smooths the frame time out, and g-sync behaves much better that way... the frame time is more important than the frame rate in terms of smoothness.
September 29, 20205 yr 39 minutes ago, Ianrivaldosmith said: Use RTSS if using gsyc to lock your frame at below what you can maintain. For example if you always maintain 46 then lock it at 45. It completely smooths the frame time out, and g-sync behaves much better that way... the frame time is more important than the frame rate in terms of smoothness. There you go. In P3D I tried this and it was as smooth for sure, but CPU utilization on the main thread was always maxed out and ran hotter, so back to 30Hz vsync I went. For Rob and his older hardware, I wonder how things would go if the internal limited in MSFS was set to 30. I don't know how that limiter works at all but I mention if from reading this comment of Rob's, "My FPS was over 34 with LOD at 200". What's an acceptable frame time? Edited September 29, 20205 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
September 29, 20205 yr 11 minutes ago, Noel said: There you go. In P3D I tried this and it was as smooth for sure, but CPU utilization on the main thread was always maxed out and ran hotter, so back to 30Hz vsync I went. For Rob and his older hardware, I wonder how things would go if the internal limited in MSFS was set to 30. I don't know how that limiter works at all but I mention if from reading this comment of Rob's, "My FPS was over 34 with LOD at 200". What's an acceptable frame time? Just gotta keep the main core from hitting 100%. After that is achieved then lock the frame with RTSS for consistent frame pacing. Edited September 29, 20205 yr by Ianrivaldosmith
September 29, 20205 yr I swear the sim is 22.57% faster for me? I can tell 100% when I fly my planes! Chris Camp
September 29, 20205 yr 6 minutes ago, Ianrivaldosmith said: Just gotta keep the main core from hitting 100%. After that is achieved then lock the frame with RTSS for consistent frame pacing. Yes I understand that, what I don't understand and posed was what if the internal limiter in-sim, in MSFS, w/ a G-sync'd screen, would do in this regard. I used RTSS as mentioned in order to see if screen refresh at 60Hz was in any way superior, in P3D 4.5, to vsync to 30Hz. Visually, performance-wise, the answer was nope, not superior. Plus, as I say the main thread got hammered so there really was no point in using RTSS over vsync to 30Hz. Edited September 29, 20205 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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