October 7, 20205 yr Pabst Blue Ribbon beer? (from a native of Brevard) https://en.wikipedia.org/wiki/Physically_based_rendering Edited October 7, 20205 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
October 7, 20205 yr There's no actual 'standard' for PBR; it can be done with just few textures or with lots of them, but the gist of it is that you map an image (or images) to the surface of a 3D model, then the GPU reads these as values for things like reflectivity, roughness, colour etc. Theoretically it means that instead of simply being a picture of leather mapped onto an aeroplane seat model, or aeroplane tire or whatever, the PBR-textured object should actually absorb and reflect light in the same way as the real thing would, making leather actually look like real leather or rubber looking like real rubber in any lighting conditions which the simulator or game is depicting. In MSFS and P3D, you can get away with only using three texture images for PBR, but obviously you can get better results if you use more of them to depict various parameters other than simply reflectivity, roughness, colour etc. Edited October 7, 20205 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
October 7, 20205 yr 4 hours ago, fppilot said: Pabst Blue Ribbon beer? YUP! https://www.youtube.com/watch?v=56duVYLsd4Q NSFW Scuzz Twittly Keep your hands off my PBR.. Mark Robinson Part-time Ferroequinologist Author of FLIGHT: A near-future short story (ebook available on amazon) I made the baby cry - A2A Simulations L-049 Constellation Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)
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