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Is MCE P3Dv5 External Installation?

Featured Replies

Hi guys,

I am thinking about getting this software but before I even try out the demo; is the installation using P3D new external installation or MCE has to be installed inside the sim root directory.

Now lets say I buy the license - after some use, new p3d update comes and I have to reinstall some addons -- will reinstallation of MCE mess up some activation numbers etc.

External installations usually avoid this issue.

Thanks

Yes it's an entirely external program.

If I understand you correctly. As a user of MCE Ultimate for 10 years. Buy Ultimate version and you get complete coverage in XPlane, FSX, FS9, P3d...1,2,3.4,5 and MSFS! 

So one purchase gets you all the simulation platforms.

Every upgrade is covered. Every native aircraft is covered.

Most 3rd party payware aircraft are covered...eg. FS Labs, QW, PMDG, Aerosoft, TFDI, ...the list is long!

So pay once and get a lifetime of coverage over all platforms.

Even MSFS, which no one can do a voice control copilot for...that's covered. The Neo by FBW is covered and the Longitude. Also included is s push back utility...for free!

Any new aircraft come out. They get integrated for free! In other words you pay once for a lifetime of upgrades.

In this uncertain, crazy world we have inherited, this is a god send!

Just my opinion as a consumer!

Best regards.

Edited by charlie130
Clarity

 

  • Author

Yep - I did a quick demo and just bought the license to ultimate.  Lol, I just say gear down and FO does gear down - omg 

For some reason I did get only 1 trial run on my computer with P3D5.1.  I dunno what is going on but I will wait for the key file that I get from them.

 

I hope I can reinstall windows down the road etc and not mess up activation counts or something for this app.  I will be buying a new machine soon, hopefully the key works on that new pc.

 

Speaking of external install - yep it does install outside but puts a dll directory in P3Dv5 and few files are generated in sim root - looks like excel files for runaway data.  I guess run the installer on a new build etc - Will wait on devs to tell me the procedure for that.

 

Edited by Skywolf

You can email support and they will tell you everything you need.

I'm sure you can reinstall on a new machine.

If you venture into MSFS, the MCE program runs externally on that too. But it cleverly can access all the aircraft and there's a Push Back utility included. Just say "mechanic push back to the left/right/straight" and MCE will use the Asobo pushback tugs to do the work. It's so good you can push your aircraft all over the airport?

Enjoy!

Oh and if you want to fly the Airbus Neo you can try my voxscript/checklists and my extra sounds. They are on Avsim Library. Also in the Library are a collection of flows for P3d/FSX aircraft. You can pick out the flows you like and include them in your own.

https://library.avsim.net/search.php?SearchTerm=MSFS+Neo&CatID=root&Go=Search

Edited by charlie130
Link added

 

  • Commercial Member
12 hours ago, charlie130 said:

As a user of MCE Ultimate for 10 years. Buy Ultimate version and you get complete coverage in XPlane, FSX, FS9, P3d...1,2,3.4,5 and

 

Just to set the record straight.

X-Plane 11 & 10 are supported via a completely separate product because development for that platform is a completely different excercise.

Ultimate Edition covers ALL MSFS flight sims, from FS2020 all the way down to FS9 and in much deeper integration than the competion.

  • Commercial Member
13 hours ago, Skywolf said:

Yep - I did a quick demo and just bought the license to ultimate.  Lol, I just say gear down and FO does gear down - omg 

For some reason I did get only 1 trial run on my computer with P3D5.1.  I dunno what is going on but I will wait for the key file that I get from them.

 

I hope I can reinstall windows down the road etc and not mess up activation counts or something for this app.  I will be buying a new machine soon, hopefully the key works on that new pc.

 

Speaking of external install - yep it does install outside but puts a dll directory in P3Dv5 and few files are generated in sim root - looks like excel files for runaway data.  I guess run the installer on a new build etc - Will wait on devs to tell me the procedure for that.

 

Welcome aboard Skywolf

Those csv files don't come from MCE. They are typically generated by "MakeRunway.exe" from Pete Dowson.

MCE installs and runs as an external process for better stability of the sim. This way, your flight, the most important thing, will hardly if ever be compromised because MCE mishandled a command or speech engine became unrespoinsive. In those rare cases, you just kill MCE and restart it mid-flight.

It does add the following to your P3D root installation folder

fsInsider64.dll (this is necessary in order to give co-pilto situational awareness, things like current SPD, HDG, ALT, VS, G force etc...

fsInsider.ini (just a config file for above dll)

A folder named <MCE dlls> which contains 40+ dlls, one for each supported complex aircraft. Only one is loaded at any given time, depending on detected aircraft. For instance, when flying PMDG 737 NGX, MGXu, fsInsider64.dll will load "mcpmd73X.dll".

It's through that dll that switches states are read and set.

No P3D files are modified inside root installation folder, not even "aircraft.cfg" or "panel.cfg"

If you need to trouble-shoot and exclude MCE, there is no need to un-install. Just rename "fsInside64.dll" to "No-fsInsider64.dll", P3D won't load it (and none of the dlls in <MCE dlls> folder loads on its own) and you're basically back to P3D without MCE.

  • Author
2 minutes ago, FS++ said:

Welcome aboard Skywolf

Those csv files don't come from MCE. They are typically generated by "MakeRunway.exe" from Pete Dowson.

MCE installs and runs as an external process for better stability of the sim. This way, your flight, the most important thing, will hardly if ever be compromised because MCE mishandled a command or speech engine became unrespoinsive. In those rare cases, you just kill MCE and restart it mid-flight.

It does add the following to your P3D root installation folder

fsInsider64.dll (this is necessary in order to give co-pilto situational awareness, things like current SPD, HDG, ALT, VS, G force etc...

fsInsider.ini (just a config file for above dll)

A folder named <MCE dlls> which contains 40+ dlls, one for each supported complex aircraft. Only one is loaded at any given time, depending on detected aircraft. For instance, when flying PMDG 737 NGX, MGXu, fsInsider64.dll will load "mcpmd73X.dll".

It's through that dll that switches states are read and set.

No P3D files are modified inside root installation folder, not even "aircraft.cfg" or "panel.cfg"

If you need to trouble-shoot and exclude MCE, there is no need to un-install. Just rename "fsInside64.dll" to "No-fsInsider64.dll", P3D won't load it (and none of the dlls in <MCE dlls> folder loads on its own) and you're basically back to P3D without MCE.

Thank You - 

I am surprised that I didn't buy the license on this addon earlier.  So many planes and I pretty much can talk to FO.  Still reading on how all it works.

This is a very excellent post.

And just making sure that the following is correct in my dll.xml

<Launch.Addon>
    <Name>Multi Crew Experience</Name>
    <Disabled>False</Disabled>
    <ManualLoad>False</ManualLoad>
    <Path>fsInsider64.dll</Path>
  </Launch.Addon>

  • Commercial Member
21 minutes ago, Skywolf said:

Thank You - 

I am surprised that I didn't buy the license on this addon earlier.  So many planes and I pretty much can talk to FO.  Still reading on how all it works.

This is a very excellent post.

And just making sure that the following is correct in my dll.xml

<Launch.Addon>
    <Name>Multi Crew Experience</Name>
    <Disabled>False</Disabled>
    <ManualLoad>False</ManualLoad>
    <Path>fsInsider64.dll</Path>
  </Launch.Addon>

Affirmative. That's what gets P3D lto ooad our dll, otherwise MCE won't be able to connect to it.

And explains why renaming fsInsider64.dll to "no-fsInsider64.dll" will skip the dll loading as P3D won't be finding that file.

It's fsInsider64.dll that decides which of the dlls in <MCE dlls> folder gets loaded at any given time.

The system is designed for flexibility, therefore not expecting you to memorize and speak very rigid sentences. It wouldn't be fun.🙂

Want FO to set speed 250

set speed two five zero

select speed (bug) two fifty (knots)

make speed two fifty knots (please)

airspeed bug two five zero

two fifty knots on the speed bug

etc...

etc... at least 60 other variations.

David has many MCE related videos on his channel.

https://www.youtube.com/channel/UCYx0PyJqI3uJm5xyUpp9MwQ

 

 

 

David herkey has many videos showcasing MCE, with many planes. Will ave you reading manuals.

  • Commercial Member
13 hours ago, Skywolf said:

Thank you for youtube links and explanation on how the dlls are working.

So happy that the app is truly external.

You're welcome.

In FSX case, running external not only means better stability of the sim, but it also prevents speech engine gobbling up something like 400 MB VAS address space that other add-ons may badly need, FSX being limited to 4 GB max address space (32 bit app). No instructions such as "reduce graphics settings to accommodate the new add-on" if you see what I mean.

There is also functionality that very few people are aware of, like ability to create custom speech commands that act like aliases for built-in ones so that all crew members can understand any natural speech you may come up with even though the stock speech grammar already has tens of thousands of built-in commands.

FO is trained to respond to many Aircraft operation related questions. Like you're on final and want a quick wind check, ask "confirm latest wind", "what's the latest wind" and presto you have it. "how much fuel is left", etc...

David latest videos are mostly related to FS 2020. You need to dig up old ones for PMDG planes.

 

The key thing, it's not a "scripted adventure" with steps to follow. Start in any state, ask what you want, when you want, a fully interactive crew simulation that makes no assumption as to what your next move is going to be.

Critical actions are safeguarded with the need to confirm first, so that Fo doesn't attack vital switches or levers, because speech engine picked the command by accident.

The original goal was to take this as close as possible to "shared cockpit nirvana" without the need to beg someone to share a session with you, and with the added bonus, can have a FO who is type rated on 46+ complex aircraft, not counting default ones. After 13+ years (many of them just to refine fsInsider.dll) working on this, we are getting closer and closer to that goal.

And here is how using Voxscript, you could create a custom trigger sentence (in ANY language) and get the Fo to perform a chain of actions to match ANY airline SOPs. No arguing about who does what. You do the cockpit sharing as you see fit.

<media> 

 

Edited by FS++
typos

  • Author
7 hours ago, FS++ said:

You're welcome.

In FSX case, running external not only means better stability of the sim, but it also prevents speech engine gobbling up something like 400 MB VAS address space that other add-ons may badly need, FSX being limited to 4 GB max address space (32 bit app). No instructions such as "reduce graphics settings to accommodate the new add-on" if you see what I mean.

There is also functionality that very few people are aware of, like ability to create custom speech commands that act like aliases for built-in ones so that all crew members can understand any natural speech you may come up with even though the stock speech grammar already has tens of thousands of built-in commands.

FO is trained to respond to many Aircraft operation related questions. Like you're on final and want a quick wind check, ask "confirm latest wind", "what's the latest wind" and presto you have it. "how much fuel is left", etc...

David latest videos are mostly related to FS 2020. You need to dig up old ones for PMDG planes.

 

The key thing, it's not a "scripted adventure" with steps to follow. Start in any state, ask what you want, when you want, a fully interactive crew simulation that makes no assumption as to what your next move is going to be.

Critical actions are safeguarded with the need to confirm first, so that Fo doesn't attack vital switches or levers, because speech engine picked the command by accident.

The original goal was to take this as close as possible to "shared cockpit nirvana" without the need to beg someone to share a session with you, and with the added bonus, can have a FO who is type rated on 46+ complex aircraft, not counting default ones. After 13+ years (many of them just to refine fsInsider.dll) working on this, we are getting closer and closer to that goal.

And here is how using Voxscript, you could create a custom trigger sentence (in ANY language) and get the Fo to perform a chain of actions to match ANY airline SOPs. No arguing about who does what. You do the cockpit sharing as you see fit.

<media> 

 

 

I am 100% blown away.  What an addon.  Where has MCE been all my sim life.

 

I love the part that it is not a "scripted adventure".  While in the middle of a flight, I was telling FO do this and that.  Wow.  That is amazing.  The video above goes way in depth.  Lots of fun things to learn on my end.

Superb addon so far and excellent support so far.

Thank You!!!!

Edited by Skywolf

  • Commercial Member
On 11/8/2020 at 7:43 PM, Skywolf said:

 

I am 100% blown away.  What an addon.  Where has MCE been all my sim life.

 

I love the part that it is not a "scripted adventure".  While in the middle of a flight, I was telling FO do this and that.  Wow.  That is amazing.  The video above goes way in depth.  Lots of fun things to learn on my end.

Superb addon so far and excellent support so far.

Thank You!!!!

Thanks for the accolade Skywolf.

Not sure when you downloaded your package, it appears the speech grammar files had commands for flaps control damaged. Have been replaced today.

To make sure you have the latest, download this patch then manually replace files as per folder structure.

 

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