November 7, 20205 yr Good evening, Calling all scenery ninjas.... Is there a way we can fix the black scenary objects in v5.1 with EA on? Possibly using ModelConverterX? I know @Rob_Ainscoughmentioned something about changing flags over on the Orbx forums. I’m a fan of self-help if it’s possible. Thanks James. Edited November 7, 20205 yr by jay281 Typo Intel 10900k @ 5.1 HT on, Nvidia 3090, 32GB RAM @3800mhz, 1TB NVME Drive (P3Dv5.1), 1440p 48' Ultrawide Monitor.
November 7, 20205 yr 1 hour ago, jay281 said: Good evening, Calling all scenery ninjas.... Is there a way we can fix the black scenary objects in v5.1 with EA on? Possibly using ModelConverterX? I know @Rob_Ainscoughmentioned something about changing flags over on the Orbx forums. I’m a fan of self-help if it’s possible. Thanks James. Switch EA off it’s not ready yet. mike
November 7, 20205 yr Yeah, its a shame that EA can't cope with old textures of quick-and-dirty converted addons. System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
November 7, 20205 yr Author 54 minutes ago, mikeymike said: Switch EA off it’s not ready yet. mike Hmm. But neither is any of the other options. Pick your poison. Intel 10900k @ 5.1 HT on, Nvidia 3090, 32GB RAM @3800mhz, 1TB NVME Drive (P3Dv5.1), 1440p 48' Ultrawide Monitor.
November 7, 20205 yr 24 minutes ago, jay281 said: Hmm. But neither is any of the other options. Pick your poison. ?? Seems fine with EA off on my end. Mike
November 8, 20205 yr 9 hours ago, JoeFackel said: Yeah, its a shame that EA can't cope with old textures of quick-and-dirty converted addons. it's because scenery was released with materials settings that were unsupported by LM (but worked without needing obvious amendment at the time) - seems like a case of 3PDs doing 'just' what's required rather than actually making their products fully compatible. If we want sceneries without problems I think we need to be prepared to cough up for the updating work, especially when that Dev time has to be considered an opportunity cost against developing products for MSFS now.... Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
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