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regis9

FBW A320 Approach Speed

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I flew the FBW A320 for the first time in a while last night and the flight was generally great.  One issue I ran into was on approach.  I use a Vapp of 137 (this was the figure on the PERF page) and winds were calm.  Fully configured for landing the aircraft had a higher than expected nose up altitude, I’d say around 7-8 degrees.  It became clear that the aircraft was sinking and would likely fall short of the runway so I took over, added speed and made the landing.

I know there are still underlying flight dynamic issues that the FBW team haven’t dived I to  yet so perhaps this falls into that area?  Just wondering if this is a known issue and what other people’s experiences are.  137 knots seems like a reasonable approach speed in the A320.


Dave

Current System (Running at 1440p): ASUS ROG Maximus XII Hero Z490, i9 10900k @ 5.1Ghz, RTX2080ti, 32GB DDR4 3600 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS, VirtualFly Ruddo+ and TQ6+

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I noticed the same awhile back, i just increased the approach speed speed to around 140knots (dependent on weight etc), and it loses that nose up attitude. probably the wrong thing to  do for the Pro -Simmers.... but it works for me.

Edited by Car147

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I haven’t got much experience with the FBW A320 but find flap 3 instead of flap full helps keep the nose down on short final as well.


Thomas Derbyshire

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yeah I have noticed the same thing, they have merged new flight model improvement, it could be because of it. Anyway, I have created this bug report , feel free to add comments .. etc to clarify the issue better in case.

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i9-9900K OC 5.0ghz, 32GB DDR4 3600 RAM, RTX 2080Super 

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Thanks everyone!


Dave

Current System (Running at 1440p): ASUS ROG Maximus XII Hero Z490, i9 10900k @ 5.1Ghz, RTX2080ti, 32GB DDR4 3600 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS, VirtualFly Ruddo+ and TQ6+

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