January 12, 20215 yr 40 minutes ago, DaWu said: I wish cpu manufacturers would make progress in single core speed. We are stuck with 5ghz wall for 10years almost. I want my 10ghz cpu now You get 7.7 maximum on Intel ...
January 12, 20215 yr Multiple post due to forum error, please delete. Edited January 12, 20215 yr by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
January 12, 20215 yr Multiple post due to forum error, please delete. Edited January 12, 20215 yr by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
January 12, 20215 yr 2 hours ago, DaWu said: I wish cpu manufacturers would make progress in single core speed. We are stuck with 5ghz wall for 10years almost. I want my 10ghz cpu now No, software developers should make progress in developing games that use modern CPUs efficiently because you can't improve single thread performance ad infinitum. It wouldn't make sense to have the cost and the power consumption of a 10 GHz processor with 128 MB of cache memory just because programmers stick to legacy code. I see even load distribution on my 20 thread CPU in many DX12 games such as RDR2, CP2077, BFV, SOTR... whereas FS2020 is still stuck with DX11 and the main thread bottleneck. DX12 was released in 2015. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
January 12, 20215 yr (1) 5 Minute Overclock: Core i9-10900K to 6 GHz With Intel Cryo Cooling - YouTube Raymond Fry.
January 12, 20215 yr 2 hours ago, MrFuzzy said: I see even load distribution on my 20 thread CPU in many DX12 games such as RDR2, CP2077, BFV, SOTR... This is probably a handful of threads getting moved between cores by the Windows scheduler. No game is using 20 threads. Even on a dual core system running a single threaded game, you'd see 50% load on each core. AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals
January 12, 20215 yr 4 hours ago, marsman2020 said: This is probably a handful of threads getting moved between cores by the Windows scheduler. No game is using 20 threads. Even on a dual core system running a single threaded game, you'd see 50% load on each core. The scheduler also works for MSFS but there is always one core hammered to 88-100% and at least 10 cores around 15%. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
January 12, 20215 yr 8 hours ago, Glenn Fitzpatrick said: You get 7.7 maximum on Intel ... In a lab maybe. Not manageable for normal user Lukas Dalton
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