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TrackIR and VR not working well together

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Both TrackIR and VR (Rift-S in my case) fight each other when both are running.

To make things for myself a bit easy i have VR center (in game) and TrackIR center (outside the game) both set to the same keyboard combo (Shift+F12).

This way i can use the same reset view button on my HOTAS to reset the view when i'm either in VR or in pancake mode. But i noticed that TrackIR takes the upper hand, even when in VR. VR center does not always respond when in VR when TrackIR is running and if your headset gives a reflection into the TrackIR camera you can be in for a real weird treat because TrackIR will move your view accordingly, even when in VR. If switched to VR, it would be a good thing if the TrackIR input into the game would be automatically stopped (and restarted when switched back to pancake mode).

Think this is due to the fact that you can live switch between VR and 2D, unlike in other games.   

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR

Trackir and vr running concurrently?

wut?

it should be one or the other. 

R9-9950X3D 32G  | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS

 

 

 

1 hour ago, Lange_666 said:

Both TrackIR and VR (Rift-S in my case) fight each other when both are running.

To make things for myself a bit easy i have VR center (in game) and TrackIR center (outside the game) both set to the same keyboard combo (Shift+F12).

This way i can use the same reset view button on my HOTAS to reset the view when i'm either in VR or in pancake mode. But i noticed that TrackIR takes the upper hand, even when in VR. VR center does not always respond when in VR when TrackIR is running and if your headset gives a reflection into the TrackIR camera you can be in for a real weird treat because TrackIR will move your view accordingly, even when in VR. If switched to VR, it would be a good thing if the TrackIR input into the game would be automatically stopped (and restarted when switched back to pancake mode).

Think this is due to the fact that you can live switch between VR and 2D, unlike in other games.   

Perhaps  put TrackIR in pause mode before entering VR. 

Robin

  • Author
1 hour ago, kdfw__ said:

it should be one or the other. 

Not necessarely, If you can switch live from 2D to VR and back, both run together.    

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR

3 hours ago, Lange_666 said:

Both TrackIR and VR (Rift-S in my case) fight each other when both are running.

To make things for myself a bit easy i have VR center (in game) and TrackIR center (outside the game) both set to the same keyboard combo (Shift+F12).

This way i can use the same reset view button on my HOTAS to reset the view when i'm either in VR or in pancake mode. But i noticed that TrackIR takes the upper hand, even when in VR. VR center does not always respond when in VR when TrackIR is running and if your headset gives a reflection into the TrackIR camera you can be in for a real weird treat because TrackIR will move your view accordingly, even when in VR. If switched to VR, it would be a good thing if the TrackIR input into the game would be automatically stopped (and restarted when switched back to pancake mode).

Think this is due to the fact that you can live switch between VR and 2D, unlike in other games.   

Never even thought of that!

Really cool method!

Asus Maximus X Hero Z370/ Windows 10
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