February 16, 20215 yr My sense is that the default aircrafts accelerate too slowly, or the speed sensation is not depicted correctly.I am curious to know what others think.
February 16, 20215 yr 1 minute ago, flyforever said: My sense is that the default aircrafts accelerate too slowly, or the speed sensation is not depicted correctly.I am curious to know what others think. So you think they are taking up too much runway before they get to Vr ?
February 16, 20215 yr Which aircraft specifically? There is a bug with static engine thrust on the propeller twins (DA62, Baron, possibly the King Air) that causes them to accelerate slowly right now. Per the latest Aerodynamics feature video, the devs are looking at it. AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals
February 16, 20215 yr The best way to know, is to ask someone who flies the actual aircraft. Desktop pilots (like I am) are often wrong in our expectations about how the real thing flies and too eager to blame the developer when it doesn't behave the way we expect. Also, the speed sensation is very subjective, and depends on your position in the aircraft, its relation to the ground and possibly even your FOV in the simulator. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
February 16, 20215 yr Just now, orchestra_nl said: The best way to know, is to ask someone who flies the actual aircraft. Desktop pilots (like I am) are often wrong in our expectations about how the real thing flies and too eager to blame the developer when it doesn't behave the way we expect. Also, the speed sensation is very subjective, and depends on your position in the aircraft, its relation to the ground and possibly even your FOV in the simulator. Yup and also going in to VR and all of a sudden you realise you’re going quick....
February 16, 20215 yr 11 hours ago, flyforever said: My sense is that the default aircrafts accelerate too slowly, or the speed sensation is not depicted correctly.I am curious to know what others think. Hmm how do you determine that acceleration speed is no detected correctly? Did you take performance charts and tested each default aircraft? Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
February 17, 20215 yr Can you give an example of an aircraft where the takeoff roll is taking too long? A few ideas on what might be wrong... - Runway width and line spacing affects perception of speed. A C172 takeoff at LAX will look slower than one at a small muni airport. - Cockpit camera zoom affects perceived acceleration and speed. A wider angle field of view will feel slower than a narrower one. - Which airport? Higher altitude airports should actually have longer takeoff rolls. - Fuel load will affect acceleration and takeoff roll time. For the big airliners this affect is huge.
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