May 27, 20215 yr Just a quick question about Envtex & Orbx night lighting, the last time I used Envshade it totally destroyed my Orbx night lighting, I know there has been some talk about it and a remedy was in the making, I had a problem with getting the night lighting back to what it was and have now updated Envtex to the latest version but am a bit hesitate to use it again in fear of ruining the night lights again, is anyone using Envtex/Envshade since the latest version? and is the night lighting ok? Cheers Rod
May 29, 20215 yr 8 hours ago, doublebubble said: I guess no one's using Envshade 🤔 Are you on P3d v5.1 hf1? I deactivated it and turned HDR off. adjusted my monitor colour settings much better. Looks more realistic. EA off also for now until it’s Matured, Hopefully. I still use envtex Mike Edited May 29, 20215 yr by mikeymike
May 30, 20215 yr 5 minutes ago, doublebubble said: Cheers Mike, no I'm actually still on P3DV4.5 HF3. Rod. Hi Rod Running v4.5 HF3 with REX SF, ENVTEX and ENVSHADE. No issues with ORBX Night lighting Kind regards
May 30, 20215 yr Author 3 minutes ago, Tokitaumelie said: Hi Rod Running v4.5 HF3 with REX SF, ENVTEX and ENVSHADE. No issues with ORBX Night lighting Kind regards Ok cheers, maybe I'll give it another go. Rod.
May 30, 20215 yr 2 hours ago, doublebubble said: I'm actually still on P3DV4.5 HF3 I recently trialled the latest ENVshade with P3D v4.5 HF3 and saw no issues with it re: night lighting. However I after trialing I opted instead for Tomatoshade (without the advanced reflection options) as TomatoShade has some quite advanced shader features that work very well. ENVshade provides for limited and simple slider based config options, where as TomatoShade has many highlevel config and tuning options including the use of calculated values. Also if you're worried about recovering back to prior any shader changes, just copy the "~\Lockheed Martin\Prepar3D v4\ShadersHLSL" folder before applying any shaders, as that folder contains the root shaders P3D builds its shader cache with. That way you've a backup of the original shaders and you've only got to copy them back and cleanout the shader cache in "~\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders" to be back to default. And here's a thread that might be of interest. Lastly I found Orbx night lighting to be just fine when TomotaShade is in use (as it was when ENVshade was trialled). Cheers R Orbx Night lighting with TomatoShade. Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
May 30, 20215 yr 3 hours ago, doublebubble said: Cheers Mike, no I'm actually still on P3DV4.5 HF3. Rod. 4,5 hf3 tomatoshade with R& D free ....preset adjust monitor settings. Looks amazing. cheers mike
May 30, 20215 yr Commercial Member Have a screenshot or video of what you are seeing? Known issue that Envtex doesn’t play well with the coloring of some Orbx roads it seems in V5. Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)Check out my repaints and downloads, all right here on AVSIM
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